| @@ -1,10 +1,13 @@ | |||||
| (() => { | (() => { | ||||
| function checkSuspicion(state, add = 0) { | function checkSuspicion(state, add = 0) { | ||||
| state.player.stats.suspicion.value += add; | |||||
| if (state.player.stats.suspicion.value >= 100) { | |||||
| const old = getStat("suspicion", state); | |||||
| changeStat("suspicion", add, state); | |||||
| if (getStat("suspicion", state) >= 100) { | |||||
| print(["Geta spots you!", "You're snatched up and tossed into the fox's bowl of cereal."]); | print(["Geta spots you!", "You're snatched up and tossed into the fox's bowl of cereal."]); | ||||
| goToRoom("in-bowl", state); | goToRoom("in-bowl", state); | ||||
| return false; | return false; | ||||
| } else if (getStat("suspicion", state) >= 75 && old < 75) { | |||||
| print(["The fox is very suspicious. You're going to get caught if you keep this up..."]); | |||||
| } | } | ||||
| return true; | return true; | ||||
| @@ -40,6 +43,20 @@ | |||||
| ] | ] | ||||
| }, state); | }, state); | ||||
| startTimer({ | |||||
| id: "suspicion-decay", | |||||
| func: state => { | |||||
| checkSuspicion(state, -0.1); | |||||
| return true; | |||||
| }, | |||||
| delay: 100, | |||||
| loop: true, | |||||
| classes: [ | |||||
| "free" | |||||
| ] | |||||
| }, state); | |||||
| startTimer({ | startTimer({ | ||||
| id: "timeout", | id: "timeout", | ||||
| func: state => { | func: state => { | ||||
| @@ -64,7 +81,7 @@ | |||||
| }, | }, | ||||
| "intro": state => { | "intro": state => { | ||||
| print(["Game started"]); | |||||
| print(["Game started", "", "Exposition goes here later."]); | |||||
| } | } | ||||
| }, | }, | ||||
| "sounds": [ | "sounds": [ | ||||
| @@ -202,9 +219,10 @@ | |||||
| "desc": "You're in the cereal bowl...", | "desc": "You're in the cereal bowl...", | ||||
| "move": (room, state) => { | "move": (room, state) => { | ||||
| print(["Why did you do that?"]); | print(["Why did you do that?"]); | ||||
| stopClassTimers("free", state); | |||||
| }, | }, | ||||
| "enter": (room, state) => { | "enter": (room, state) => { | ||||
| stopClassTimers("free", state); | |||||
| startTimer({ | startTimer({ | ||||
| id: "geta-eat", | id: "geta-eat", | ||||
| func: state => { | func: state => { | ||||
| @@ -364,9 +382,9 @@ | |||||
| startTimer({ | startTimer({ | ||||
| id: "digest", | id: "digest", | ||||
| func: state => { | func: state => { | ||||
| state.player.stats.health.value -= 0.3; | |||||
| changeStat("health", -0.3, state); | |||||
| if (state.player.stats.health.value <= 0) { | |||||
| if (getStat("health", state) <= 0) { | |||||
| print(["You're digested before too long."]); | print(["You're digested before too long."]); | ||||
| goToRoom("digested", state); | goToRoom("digested", state); | ||||
| return false; | return false; | ||||