@@ -119,6 +119,7 @@
state.geta = {};
state.player.stats.health = { name: "Health", type: "meter", value: 100, min: 0, max: 100, color: "rgb(255,55,55)" };
state.player.stats.stamina = { name: "Stamina", type: "meter", value: 100, min: 0, max: 100, color: "rgb(55,255,55)", hidden: true };
state.player.stats.suspicion = { name: "Suspicion", type: "meter", value: 0, min: 0, max: 100, color: "rgb(100,100,100)" };
state.player.stats.mawPos = { "name": "Struggle", "type": "meter", "value": 0.5, "min": 0, "max": 1, "color": "rgb(0,255,0)", hidden: true }
state.info.time.value = 60 * 60 * 7 + 60 * 17;
@@ -546,6 +547,7 @@
state.player.stats.suspicion.hidden = true;
stopClassTimers("free");
state.player.stats.stamina.hidden = false;
state.player.stats.mawPos.hidden = false;
state.geta.slurps = 0;
@@ -555,6 +557,19 @@
print(["You slip into Geta's maw. He'll swallow you like the snack you are if you slip too far back, but crawl too far forward, and you'll meet his fangs..."])
startTimer({
id: "maw-stamina",
func: () => {
changeStat("stamina", 0.1);
return true;
},
delay: 1000 / 60,
loop: true,
classes: [
"maw-struggle"
]
});
startTimer({
id: "maw-random-movement",
func: () => {
@@ -742,15 +757,21 @@
},
"exit": (room) => {
state.player.stats.stamina.hidden = true;
},
"actions": [
{
name: "Struggle",
desc: "Pull yourself away from the fox's throat! Just don't go too far forward...",
execute: (room) => {
print(["You drag yourself forward"]);
statLerp("mawPos", 0.15 + Math.random() * 0.05, 250);
if (getStat("stamina") < 25) {
print(["You're too tired..."]);
} else {
print(["You drag yourself forward"]);
changeStat("stamina", -25);
statLerp("mawPos", 0.15 + Math.random() * 0.05, 250);
}
},
show: [
@@ -763,7 +784,11 @@
name: "Slip Back",
desc: "Slide back towards Geta's gullet",
execute: (room) => {
if (Math.random() < 0.9) {
if (Math.random() * 25 > getStat("stamina")) {
print(["You try to shimmy back an inch or two, but your sore muscles give way; you slide back perilously far!"]);
statLerp("mawPos", -0.3 - Math.random() * 0.25, 250);
}
else if (Math.random() < 0.9) {
print(["You let yourself slip back."]);
statLerp("mawPos", -0.2 - Math.random() * 0.1, 250);
} else {
@@ -898,7 +923,7 @@
startTimer({
id: "digest-stages",
func: () => {
if (100 - state.geta.digestionStage * 25 - 25> getStat("health")) {
if (100 - state.geta.digestionStage * 25 - 25 > getStat("health")) {
state.geta.digestionStage = Math.floor((100 - getStat("health")) / 25);
console.log(state.geta.digestionStage);
switch (state.geta.digestionStage) {