|
|
|
@@ -10,12 +10,15 @@ stories.push({ |
|
|
|
intro: { |
|
|
|
start: "stomach", |
|
|
|
setup: state => { |
|
|
|
state.player.stats.health = {name: "Health", value: 100}; |
|
|
|
state.player.stats.stamina = {name: "Stamina", value: 100}; |
|
|
|
|
|
|
|
startTimer({ |
|
|
|
id: "digestion", |
|
|
|
func: state => { |
|
|
|
state.player.stats.health -= 1; |
|
|
|
state.player.stats.health.value -= 1; |
|
|
|
|
|
|
|
if (state.player.stats.health <= 0) { |
|
|
|
if (state.player.stats.health.value <= 0) { |
|
|
|
goToRoom("digested", state); |
|
|
|
return false; |
|
|
|
} |
|
|
|
@@ -30,7 +33,7 @@ stories.push({ |
|
|
|
} |
|
|
|
}, |
|
|
|
refresh: state => { |
|
|
|
setBackgroundColor(50 - state.player.stats.health/2, 0, 0) |
|
|
|
setBackgroundColor(50 - state.player.stats.health.value/2, 0, 0) |
|
|
|
}, |
|
|
|
world: { |
|
|
|
stomach: { |
|
|
|
@@ -61,7 +64,7 @@ stories.push({ |
|
|
|
name: "Submit", |
|
|
|
desc: "Let Fen digest you", |
|
|
|
execute: (room, state) => { |
|
|
|
state.player.stats.health = 0; |
|
|
|
state.player.stats.health.value = 0; |
|
|
|
goToRoom("digested", state); |
|
|
|
} |
|
|
|
} |
|
|
|
|