@@ -29,8 +29,8 @@ stories.push({  
		
	
		
			
			    start: "stomach",  
		
	
		
			
			    setup: state => {  
		
	
		
			
			      state.info.time = 86400 - 60 * 25 - 25;  
		
	
		
			
			      state.player.stats.health = {name: "Health", type: "meter", value: 100, max: 100, color: "rgb(255,0,0)"};  
		
	
		
			
			      state.player.stats.stamina = {name: "Stamina", type: "meter", value: 100, max: 100, color: "rgb(100,255,0)"};  
		
	
		
			
			      state.player.stats.health = {name: "Health", type: "meter", value: 100, min: 0, m ax: 100, color: "rgb(255,0,0)"};  
		
	
		
			
			      state.player.stats.stamina = {name: "Stamina", type: "meter", value: 100, min: 0, m ax: 100, color: "rgb(100,255,0)"};  
		
	
		
			
			 
		
	
		
			
			      startTimer({  
		
	
		
			
			        id: "movement",  
		
	
	
		
			
				
				
					 
			
			@@ -64,15 +64,15 @@ stories.push({  
		
	
		
			
			          let bonus = state.player.flags.submission ? 10 : 1;  
		
	
		
			
			 
		
	
		
			
			          if (location.startsWith("stomach")) {  
		
	
		
			
			            state.player.stats.health.value -= 1 ;  
		
	
		
			
			            changeStat("health", -1, state) ;  
		
	
		
			
			          }  
		
	
		
			
			 
		
	
		
			
			          if (location.startsWith("intestines")) {  
		
	
		
			
			            state.player.stats.health.value -= 0.75 ;  
		
	
		
			
			            changeStat("health", -0.75, state) ;  
		
	
		
			
			          }  
		
	
		
			
			 
		
	
		
			
			            
		
	
		
			
			          if (location.startsWith("bowels")) {  
		
	
		
			
			            state.player.stats.health.value -= 0.5 ;  
		
	
		
			
			            changeStat("health", -0.5, state) ;  
		
	
		
			
			          }  
		
	
		
			
			 
		
	
		
			
			 
		
	
	
		
			
				
				
					 
			
			@@ -109,25 +109,16 @@ stories.push({  
		
	
		
			
			        let bonus = state.player.flags.submission ? -3 : 0;  
		
	
		
			
			        bonus += state.player.flags.pinned ? -0.5 : 0;  
		
	
		
			
			        if (location.startsWith("stomach")) {  
		
	
		
			
			          state.player.stats.stamina.value += 1 + bonus ;  
		
	
		
			
			          changeStat("stamina", 1 + bonus, state) ;  
		
	
		
			
			        }  
		
	
		
			
			 
		
	
		
			
			        if (location.startsWith("intestines")) {  
		
	
		
			
			          state.player.stats.stamina.value += 0.5 + bonus ;  
		
	
		
			
			          changeStat("stamina", 0.5 + bonus, state) ;  
		
	
		
			
			        }  
		
	
		
			
			 
		
	
		
			
			        if (location.startsWith("bowels")) {  
		
	
		
			
			          state.player.stats.stamina.value += -0.5 + bonus;  
		
	
		
			
			        }  
		
	
		
			
			 
		
	
		
			
			        if (state.player.stats.stamina.value > 100) {  
		
	
		
			
			          state.player.stats.stamina.value = 100;  
		
	
		
			
			          changeStat("stamina", -0.5 + bonus, state);  
		
	
		
			
			        }  
		
	
		
			
			 
		
	
		
			
			        if (state.player.stats.stamina.value < 0) {  
		
	
		
			
			          state.player.stats.stamina.value = 0;  
		
	
		
			
			        }  
		
	
		
			
			 
		
	
		
			
			          return true;  
		
	
		
			
			        },  
		
	
		
			
			        delay: 500,  
		
	
	
		
			
				
				
					 
			
			@@ -175,8 +166,7 @@ stories.push({  
		
	
		
			
			          id: "stomach-churns",  
		
	
		
			
			          func: state => {  
		
	
		
			
			            if (Math.random() > 0.6) {  
		
	
		
			
			              state.player.stats.stamina.value -= 25;  
		
	
		
			
			              state.player.stats.stamina.value = Math.max(0, state.player.stats.stamina.value);  
		
	
		
			
			              changeStat("stamina", -25, state);  
		
	
		
			
			              print(["The crux's stomach clenches around you, smothering you in the beast's slimy embrace."]);  
		
	
		
			
			              playSfx("sfx/stomach-churn.ogg");  
		
	
		
			
			            }  
		
	
	
		
			
				
				
				
				
					 
			
			@@ -202,8 +192,7 @@ stories.push({  
		
	
		
			
			          name: "Rub",  
		
	
		
			
			          desc: "Knead on the muscular folds that surround your tasty little body",  
		
	
		
			
			          execute: (room, state) => {  
		
	
		
			
			            state.player.stats.stamina.value -= 15;  
		
	
		
			
			            state.player.stats.stamina.value = Math.max(0, state.player.stats.stamina.value);  
		
	
		
			
			            changeStat("stamina", -15, state);  
		
	
		
			
			            print(["You rub all over your prison's walls. Fen's stomach gurgles in response."]);  
		
	
		
			
			          }  
		
	
		
			
			        },  
		
	
	
		
			
				
				
					 
			
			@@ -235,16 +224,14 @@ stories.push({  
		
	
		
			
			              let stamina = state.player.stats.stamina.value;  
		
	
		
			
			              let escape;  
		
	
		
			
			              if (Math.random() > stamina/100) {  
		
	
		
			
			                stamina -=  50;  
		
	
		
			
			                changeStat(" stamina",  -50, state) ;  
		
	
		
			
			                print(["Fen's stomach clenches and ripples, smothering your face in wet flesh and keeping you nice and trapped."]);  
		
	
		
			
			                playSfx("sfx/stomach-to-intestines-fail.ogg");  
		
	
		
			
			                escape = false;  
		
	
		
			
			              } else {  
		
	
		
			
			                stamina -=  25;  
		
	
		
			
			                changeStat(" stamina",  -25, state) ;  
		
	
		
			
			                escape = true;  
		
	
		
			
			              }  
		
	
		
			
			              stamina = Math.max(stamina, 0)  
		
	
		
			
			              state.player.stats.stamina.value = stamina;  
		
	
		
			
			              return escape;  
		
	
		
			
			            }  
		
	
		
			
			          ],  
		
	
	
		
			
				
				
					 
			
			@@ -274,8 +261,7 @@ stories.push({  
		
	
		
			
			          func: state => {  
		
	
		
			
			            if (Math.random() > 0.6) {  
		
	
		
			
			              if (state.player.stats.stamina.value > 50) {  
		
	
		
			
			                state.player.stats.stamina.value -= 25;  
		
	
		
			
			                state.player.stats.stamina.value = Math.max(0, state.player.stats.stamina.value);  
		
	
		
			
			                changeStat("stamina", -25, state);  
		
	
		
			
			                print(["Your prison's walls ripple and grind, shoving you against the valve leading to the crux's boiling stomach - but you manage to resist the powerful pull."]);  
		
	
		
			
			                playSfx("sfx/intestines-churn-stay.ogg");  
		
	
		
			
			              } else {  
		
	
	
		
			
				
				
					 
			
			@@ -340,8 +326,7 @@ stories.push({  
		
	
		
			
			          name: "Rub",  
		
	
		
			
			          desc: "Knead on the muscular folds that surround your tasty little body",  
		
	
		
			
			          execute: (room, state) => {  
		
	
		
			
			            state.player.stats.stamina.value -= 20;  
		
	
		
			
			            state.player.stats.stamina.value = Math.max(0, state.player.stats.stamina.value);  
		
	
		
			
			            changeStat("stamina", -20, state);  
		
	
		
			
			            print(["You rub all over your prison's walls. Fen's guts barely move."]);  
		
	
		
			
			          }  
		
	
		
			
			        },  
		
	
	
		
			
				
				
					 
			
			@@ -375,17 +360,17 @@ stories.push({  
		
	
		
			
			          id: "bowels-churns",  
		
	
		
			
			          func: state => {  
		
	
		
			
			            if (state.player.stats.stamina.value > 50) {  
		
	
		
			
			              state.player.stats.stamina.value -= 25;  
		
	
		
			
			              state.player.stats.stamina.value = Math.max(0, state.player.stats.stamina.value);  
		
	
		
			
			              changeStat("stamina", -25, state);  
		
	
		
			
			              print(["Fen's bowels clench and churn, grinding you into their musky walls."]);  
		
	
		
			
			              playSfx("sfx/bowels-churn-safe.ogg");  
		
	
		
			
			            } else {  
		
	
		
			
			              changeStat("stamina", -100, state);  
		
	
		
			
			              startTimer({  
		
	
		
			
			                id: "digestion",  
		
	
		
			
			                func: state => {  
		
	
		
			
			                  let bonus = state.player.flags.submission ? 10 : 1;  
		
	
		
			
			 
		
	
		
			
			                  state.player.stats.health.value -= 1 ;  
		
	
		
			
			                  changeStat("health", -1, state) ;  
		
	
		
			
			                  return 500 / bonus;  
		
	
		
			
			                },  
		
	
		
			
			                delay: 1000,  
		
	
	
		
			
				
				
					 
			
			@@ -450,8 +435,7 @@ stories.push({  
		
	
		
			
			          name: "Rub",  
		
	
		
			
			          desc: "Knead on the muscular folds that surround your tasty little body",  
		
	
		
			
			          execute: (room, state) => {  
		
	
		
			
			            state.player.stats.stamina.value -= 50;  
		
	
		
			
			            state.player.stats.stamina.value = Math.max(0, state.player.stats.stamina.value);  
		
	
		
			
			            changeStat("stamina", -25, state);  
		
	
		
			
			            print(["You rub all over your prison's walls. Fen's bowels clench in on you as he rurrs with pleasure."]);  
		
	
		
			
			          }  
		
	
		
			
			        },