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Allow expression input

This affects the world height, the entity scale, and all view numeric inputs.
The fields are no longer of type 'number' so that text can be entered.
master
Fen Dweller 5 년 전
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b17e7366c6
2개의 변경된 파일52개의 추가작업 그리고 12개의 파일을 삭제
  1. +1
    -1
      macrovision.html
  2. +51
    -11
      macrovision.js

+ 1
- 1
macrovision.html 파일 보기

@@ -95,7 +95,7 @@
World height
</div>
<div class="options-row">
<input class="options-field-numeric" type="number" id="options-height-value" min="1" value="10" step="any">
<input class="options-field-numeric" id="options-height-value" value="10">
<select class="options-field-unit" id="options-height-unit">
</select>
</div>


+ 51
- 11
macrovision.js 파일 보기

@@ -1335,7 +1335,18 @@ function configEntityOptions(entity, view) {
scaleInput.id = "options-entity-scale";

scaleInput.addEventListener("change", e => {
entity.scale = e.target.value == 0 ? 1 : e.target.value;
try {
const newScale = e.target.value == 0 ? 1 : math.evaluate(e.target.value);
if (typeof(newScale) !== "number") {
toast("Invalid input: scale can't have any units!")
return;
}
entity.scale = newScale;
} catch {
toast("Invalid input: could not parse " + e.target.value)
}


entity.dirty = true;
if (config.autoFit) {
fitWorld();
@@ -1350,9 +1361,6 @@ function configEntityOptions(entity, view) {
e.stopPropagation();
})

scaleInput.setAttribute("min", 1);
scaleInput.setAttribute("type", "number");
scaleInput.setAttribute("step", "any");
setNumericInput(scaleInput, entity.scale);

scaleRow.appendChild(scaleInput);
@@ -1464,9 +1472,6 @@ function configViewOptions(entity, view) {
const input = document.createElement("input");
input.classList.add("options-field-numeric");
input.id = "options-view-" + key + "-input";
input.setAttribute("type", "number");
input.setAttribute("step", "any");
input.setAttribute("min", 1);

const select = document.createElement("select");
select.classList.add("options-field-unit");
@@ -1488,7 +1493,26 @@ function configViewOptions(entity, view) {


input.addEventListener("change", e => {
const value = input.value == 0 ? 1 : input.value;
const raw_value = input.value == 0 ? 1 : input.value;
let value
try {
value = math.evaluate(raw_value).toNumber(select.value);
} catch {
try {
value = math.evaluate(input.value)
if (typeof(value) !== "number") {
toast("Invalid input: " + value.format() + " can't convert to " + select.value)
value = undefined
}
} catch {
toast("Invalid input: could not parse: " + input.value)
value = undefined
}
}
if (value === undefined) {
return;
}
input.value = value
entity.views[view][key] = math.unit(value, select.value);
entity.dirty = true;
if (config.autoFit) {
@@ -4031,13 +4055,29 @@ function fitEntities(targetEntities, manual = false, factor = 1.1) {
setWorldHeight(config.height, math.multiply(height, factor));
}

// TODO why am I doing this
function updateWorldHeight() {
const unit = document.querySelector("#options-height-unit").value;
const value = Math.max(0.000000001, document.querySelector("#options-height-value").value);
const rawValue = document.querySelector("#options-height-value").value;

var value
try {
value = math.evaluate(rawValue)
if (typeof(value) !== "number") {
try {
value = value.toNumber(unit)
} catch {
toast("Invalid input: " + rawValue + " can't be converted to " + unit)
}
}
} catch {
toast("Invalid input: could not parse " + rawValue)
return;
}

const newHeight = Math.max(0.000000001, value);
const oldHeight = config.height;

setWorldHeight(oldHeight, math.unit(value, unit));
setWorldHeight(oldHeight, math.unit(newHeight, unit));
}

function setWorldHeight(oldHeight, newHeight) {


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