diff --git a/media/attribution.js b/media/attribution.js
index 0290d119..59579a47 100644
--- a/media/attribution.js
+++ b/media/attribution.js
@@ -8807,6 +8807,19 @@ const attributionData = {
"draganta"
]
},
+ {
+ prefix: "./media/characters/voski/",
+ files: [
+ { name: "front.svg", source: null },
+ { name: "back.svg", source: null },
+ ],
+ authors: [
+ "gothwolf"
+ ],
+ owners: [
+ "ich"
+ ]
+ },
//characters
{
prefix: "./media/fiction/halo/halo/",
diff --git a/media/characters/voski/back.svg b/media/characters/voski/back.svg
new file mode 100644
index 00000000..3871e7cf
--- /dev/null
+++ b/media/characters/voski/back.svg
@@ -0,0 +1,352 @@
+
+
+
diff --git a/media/characters/voski/front.svg b/media/characters/voski/front.svg
new file mode 100644
index 00000000..cd5edb57
--- /dev/null
+++ b/media/characters/voski/front.svg
@@ -0,0 +1,536 @@
+
+
+
diff --git a/presets/characters.js b/presets/characters.js
index c8c1b52d..d09945b2 100644
--- a/presets/characters.js
+++ b/presets/characters.js
@@ -19824,6 +19824,63 @@ characterMakers.push(() => makeCharacter(
]
))
+characterMakers.push(() => makeCharacter(
+ { name: "Voski", species: "Corvid" },
+ {
+ front: {
+ height: math.unit(1.72, "m"),
+ weight: math.unit(80, "lb"),
+ name: "Front",
+ image: {
+ source: "./media/characters/voski/front.svg",
+ extra: 2076.22/2022.4,
+ bottom: 102.7/2177.3866
+ }
+ },
+ back: {
+ height: math.unit(1.72, "m"),
+ weight: math.unit(80, "lb"),
+ name: "Back",
+ image: {
+ source: "./media/characters/voski/back.svg",
+ extra: 2104/2051,
+ bottom: 10.45/2113.63
+ }
+ },
+ },
+ [
+ {
+ name: "Normal",
+ height: math.unit(1.72, "m")
+ },
+ {
+ name: "Macro",
+ height: math.unit(55, "m"),
+ default: true
+ },
+ {
+ name: "Macro+",
+ height: math.unit(300, "m")
+ },
+ {
+ name: "Macro++",
+ height: math.unit(700, "m")
+ },
+ {
+ name: "Macro+++",
+ height: math.unit(4500, "m")
+ },
+ {
+ name: "Macro++++",
+ height: math.unit(45, "km")
+ },
+ {
+ name: "Macro+++++",
+ height: math.unit(1220, "km")
+ },
+ ]
+))
+
//characters
function makeCharacters() {