|  | "use strict";
const resourceTypes = {
  "food": {
    name: "Food"
  }
}
const buildings = {
  "micro": {
    "name": "Micro",
    "plural": "Micros",
    "desc": "A tasty, squirmy treat.",
    "cost": 1e1,
    "prod": 1e-1 / 1,
    "icon": "fa-universal-access"
  },
  "anthro": {
    "name": "Anthro",
    "plural": "Anthros",
    "desc": "Something more substantial to sate your hunger.",
    "cost": 1e2,
    "prod": 1e0 / 1.1,
    "icon": "fa-male"
  },
  "car": {
    "name": "Car",
    "plural": "Cars",
    "desc": "Crunchy shell, tasty center.",
    "cost": 1.2e3,
    "prod": 1e1 / 1.2,
    "icon": "fa-car"
  },
  "bus": {
    "name": "Bus",
    "plural": "Buses",
    "desc": "Probably the worst place to be when a macro is aroud.",
    "cost": 1.4e4,
    "prod": 1e2 / 1.3,
    "icon": "fa-bus"
  },
  "house": {
    "name": "House",
    "plural": "Houses",
    "desc": "Home sweet home - but it doesn't taste sweet?",
    "cost": 1.6e5,
    "prod": 1e3 / 1.4,
    "icon": "fa-home"
  },
  "apartment": {
    "name": "Apartment",
    "plural": "Apartments",
    "desc": "More snacks, less packaging.",
    "cost": 1.8e6,
    "prod": 1e4 / 1.5,
    "icon": "fa-building"
  },
  "block": {
    "name": "Block",
    "plural": "Blocks",
    "desc": "A whole pile of buildings.",
    "cost": 2e7,
    "prod": 1e5 / 1.6,
    "icon": "fa-warehouse"
  },
  "town": {
    "name": "Town",
    "plural": "Towns",
    "desc": "'Tourist trap' has never been this literal.",
    "cost": 2.2e8,
    "prod": 1e6 / 1.7,
    "icon": "fa-store"
  },
  "city": {
    "name": "City",
    "plural": "Cities",
    "desc": "Please no sitty on our city.",
    "cost": 2.4e9,
    "prod": 1e7 / 1.8,
    "icon": "fa-city"
  },
  "metro": {
    "name": "Metropolis",
    "plural": "Metropolises",
    "desc": "A big ol' city. Tasty, too.",
    "cost": 2.6e10,
    "prod": 1e8 / 1.9,
    "icon": "fa-landmark"
  },
  "county": {
    "name": "County",
    "plural": "Counties",
    "desc": "Why salt the land when you can slurp it?",
    "cost": 2.8e11,
    "prod": 1e9 / 2,
    "icon": "fa-map"
  },
  "state": {
    "name": "State",
    "plural": "States",
    "desc": "The United States is made up of...43 states - no, 42...",
    "cost": 3e12,
    "prod": 1e10 / 2.1,
    "icon": "fa-map-signs"
  },
  "country": {
    "name": "Country",
    "plural": "Countries",
    "desc": "One nation, under paw.",
    "cost": 3.2e13,
    "prod": 1e11 / 2.2,
    "icon": "fa-flag"
  },
  "continent": {
    "name": "Continent",
    "plural": "Continents",
    "desc": "Earth-shattering appetite!",
    "cost": 3.4e14,
    "prod": 1e12 / 2.3,
    "icon": "fa-mountain"
  },
  "planet": {
    "name": "Planet",
    "plural": "Planets",
    "desc": "Earth appetite!",
    "cost": 3.6e15,
    "prod": 1e13 / 2.4,
    "icon": "fa-globe-europe"
  },
  "solar-system": {
    "name": "Solar System",
    "plural": "Solar Systems",
    "desc": "Earths appetite!",
    "cost": 3.8e16,
    "prod": 1e14 / 2.5,
    "icon": "fa-meteor"
  },
  "galaxy": {
    "name": "Galaxy",
    "plural": "Galaxies",
    "desc": "In a galaxy far, far down your gullet...",
    "cost": 4.0e17,
    "prod": 1e15 / 2.6,
    "icon": "fa-sun"
  },
  "universe": {
    "name": "Universe",
    "plural": "Universes",
    "desc": "Into the you-verse.",
    "cost": 4.2e18,
    "prod": 1e16 / 2.7,
    "icon": "fa-asterisk"
  },
  "multiverse": {
    "name": "Multiverse",
    "plural": "Multiverses",
    "desc": "This is getting very silly.",
    "cost": 4.4e19,
    "prod": 1e17 / 2.8,
    "icon": "fa-infinity"
  }
}
const effect_types = {
  "prod": {
    "apply": function (effect, productivity) {
      return productivity * effect.amount;
    },
    "desc": function (effect) {
      return round(effect.amount, 2) + "x food production from " + buildings[effect.target].plural;
    }
  },
  "prod-all": {
    "apply": function (effect, productivity) {
      return productivity * effect.amount;
    },
    "desc": function (effect) {
      return round((effect.amount - 1) * 100) + "% increase to food production";
    }
  },
  "helper": {
    "apply": function (effect, productivity, helperCount) {
      return productivity * (1 + effect.amount * helperCount);
    },
    "desc": function (effect) {
      return "+" + round(effect.amount * 100) + "% food/sec from " + buildings[effect.helped].name + " for every " + buildings[effect.helper].name + " owned.";
    }
  },
  "click": {
    "apply": function (effect, bonus, productivity) {
      return bonus + productivity * effect.amount;
    },
    "desc": function (effect) {
      return round(effect.amount * 100) + "% of food/sec gained per click";
    }
  },
  "click-victim": {
    "desc": function (effect) {
      return "Devour larger prey";
    }
  },
  "powerup-freq": {
    "apply": function (effect, delay) {
      return delay * effect.amount;
    },
    "desc": function (effect) {
      return "Speed up powerup spawns by " + Math.round((1 / effect.amount - 1) * 100) + "%";
    }
  }
}
let upgrades = {
}
function createTemplateUpgrades() {
  createProdUpgrades();
  createProdAllUpgrades();
  createClickUpgrades();
  createHelperUpgrades();
  createClickVictimUpgrades();
  createPowerupFreqUpgrades();
}
const prodUpgradeCounts = [1, 5, 10, 25, 50, 75, 100];
function createProdUpgrades() {
  for (const [key, value] of Object.entries(prodUpgradeText)) {
    let counter = 1;
    let prefix = key + "-prod-";
    for (let contents of value) {
      upgrades[prefix + counter] = {
        "name": contents.name,
        "desc": contents.desc,
        "icon": buildings[key].icon,
        "cost": {
          "food": buildings[key].cost * 5 * Math.pow(10, counter - 1)
        },
        "effects": [
          {
            "type": "prod",
            "amount": 2 + (counter - 1) * 0.25,
            "target": key
          }
        ]
      };
      upgrades[prefix + counter]["prereqs"] = {};
      upgrades[prefix + counter]["prereqs"]["buildings"] = {};
      upgrades[prefix + counter]["prereqs"]["buildings"][key] = prodUpgradeCounts[counter - 1];
      if (counter > 1) {
        upgrades[prefix + counter]["prereqs"]["upgrades"] = [
          prefix + (counter - 1)
        ];
      }
      counter += 1;
    }
  }
}
function createProdAllUpgrades() {
  let prefix = "prod-all-"
  let counter = 1;
  for (let contents of prodAllUpgradeText) {
    upgrades[prefix + counter] = {
      "name": contents.name,
      "desc": contents.desc,
      "icon": "fa-cogs",
      "cost": {
        "food": 5 * Math.pow(10, counter + 1)
      },
      "effects": [
        {
          "type": "prod-all",
          "amount": 1.05
        }
      ],
      "prereqs": {
        "productivity": {
          "food": Math.pow(10, counter)
        }
      }
    };
    if (counter > 1) {
      upgrades[prefix + counter]["prereqs"].upgrades = [
        prefix + (counter - 1)
      ];
    }
    counter += 1;
  }
}
function createClickUpgrades() {
  let prefix = "prod-click-";
  let counter = 1;
  for (let contents of clickUpgradeText) {
    upgrades[prefix + counter] = {
      name: contents.name,
      desc: contents.desc,
      icon: "fa-hand-pointer",
      cost: {
        food: Math.pow(10, (counter * 2) + 1)
      },
      effects: [
        {
          type: "click",
          amount: 0.01
        }
      ],
      prereqs: {
        productivity: {
          food: Math.pow(10, counter)
        }
      }
    };
    if (counter > 1) {
      upgrades[prefix + counter]["prereqs"].upgrades = [
        prefix + (counter - 1)
      ];
    }
    counter += 1;
  }
}
function createHelperUpgrades() {
  const infix = "-help-";
  Object.entries(helperUpgradeText).forEach(([helper, helpees]) => {
    const prefix = helper;
    Object.entries(helpees).forEach(([helped, texts]) => {
      const suffix = helped;
      let counter = 1;
      for (let text of texts) {
        const key = prefix + infix + suffix + "-" + counter;
        upgrades[key] = {
          "name": text.name,
          "desc": text.desc,
          "icon": "fa-hand-holding",
          "cost": {
            "food": buildings[helper].cost * 25 * counter + buildings[helped].cost * 50 * counter
          },
          "effects": [
            {
              "type": "helper",
              "helper": helper,
              "helped": helped,
              "amount": 0.01 * counter
            }
          ],
          "prereqs": {
            "buildings": {
            },
            "upgrades": [
              helper + "-prod-1"
            ]
          }
        };
        upgrades[key]["prereqs"]["buildings"][helper] = 10 * counter;
        if (counter > 1) {
          upgrades[key]["prereqs"]["upgrades"].push(prefix + infix + suffix + "-" + (counter - 1))
        }
        counter += 1;
      }
    });
  });
}
function createClickVictimUpgrades() {
  const prefix = "click-";
  let counter = 1;
  let previous = "micro";
  Object.entries(clickVictimUpgradeText).forEach(([key, text]) => {
    upgrades[prefix + key] = {
      "name": text.name,
      "desc": text.desc,
      "icon": buildings[key].icon,
      "cost": {
        "food": 1000 * Math.pow(10, counter)
      },
      "effects": [
        {
          "type": "click-victim",
          "id": key
        }
      ],
      "prereqs": {
        "upgrades": [
        ]
      }
    };
    if (counter > 1) {
      upgrades[prefix + key].prereqs.upgrades.push(prefix + previous);
    }
    counter += 1;
    previous = key;
  });
}
function createPowerupFreqUpgrades() {
  const prefix = "powerup-freq-";
  let counter = 1;
  powerupFreqUpgradeText.forEach(text => {
    upgrades[prefix + counter] = {
      "name": text.name,
      "desc": text.desc,
      "icon": "fa-drumstick-bite",
      "cost": {
        "food": 1000 * Math.pow(10, counter)
      },
      "effects": [
        {
          "type": "powerup-freq",
          "id": prefix + counter,
          "amount": 0.5
        }
      ],
      "prereqs": {
        "upgrades": [
        ]
      }
    };
    if (counter > 1) {
      upgrades[prefix + counter].prereqs.upgrades.push(prefix + (counter - 1));
    }
    counter += 1;
  });
}
let prodUpgradeText = {
  "micro": [
    {
      "name": "Bigger Micros",
      "desc": "A macro micro? It's more filling, for sure.",
    },
    {
      "name": "Beefy Micros",
      "desc": "25% more protein, 10% fewer carbs."
    },
    {
      "name": "Delicious Micros",
      "desc": "Betcha' can't eat just one."
    },
    {
      "name": "Irresistable Micros",
      "desc": "Genetically engineered to be delectable."
    },
    {
      "name": "Exquisite Micros",
      "desc": "Dangerously delicious."
    }
  ],
  "anthro": [
    {
      "name": "Willing Prey",
      "desc": "Why bother chasing down your meal?"
    },
    {
      "name": "Fattened Prey",
      "desc": "9 calories per gram!"
    },
    {
      "name": "Mesmerized Prey",
      "desc": "Why bother walking to your meal?"
    },
    {
      "name": "Food-Safe Lubricant",
      "desc": "Ease them down your gullet with ease. Thanks, chemistry!"
    },
    {
      "name": "Mandatory Meal Training",
      "desc": "Educating prey on basic food etiquette helps reduce maw congestion and speeds digestion by 27%."
    }
  ],
  "car": [
    {
      "name": "HOV Lane",
      "desc": "Think of the environment! And of your impending digestion, I guess."
    },
    {
      "name": "Lightweight Frames",
      "desc": "Although crunchy, the shell around the snacks isn't very appetizing."
    },
    {
      "name": "Traffic Engineering",
      "desc": "Maximizing throughput into your gullet."
    },
    {
      "name": "Super Highways",
      "desc": "Six lanes! Fresh pavement! A ravenous maw!"
    },
    {
      "name": "Stacked Cars",
      "desc": "When we couldn't make the roads any wider, we tried stacking the cars higher."
    }
  ],
  "bus": [
    {
      "name": "Bus Passes",
      "desc": "Save on greenhouse emissions. Save your predator's effort. Everyone wins!"
    },
    {
      "name": "Double Deckers",
      "desc": "Stack 'em up! Slurp 'em down!"
    },
    {
      "name": "Articulated Buses",
      "desc": "The bend really helps them slip down your throat."
    },
    {
      "name": "Tour Buses",
      "desc": "People come from around the world to see your intestinal tract.",
    },
    {
      "name": "Double Double Deckers",
      "desc": "Hard to swallow, true, but filling nonetheless."
    }
  ],
  "house": [
    {
      "name": "Second Story",
      "desc": "Twice as many snacks, half as much chewing."
    },
    {
      "name": "Remodeling",
      "desc": "Strip out that icky asbestos."
    },
    {
      "name": "Smaller Yards",
      "desc": "Less wasted space. More wasted homes."
    },
    {
      "name": "House Parties",
      "desc": "More people! More party! More prey!"
    },
    {
      "name": "Suburbia",
      "desc": "It's like a buffet line!"
    }
  ],
  "apartment": [
    {
      "name": "Rent Subsidies",
      "desc": "Encourage high-density living. Enjoy the result."
    },
    {
      "name": "High-Rises",
      "desc": "These sure are some Tilted Towers..."
    },
    {
      "name": "Reverse Eviction",
      "desc": "Forcibly putting people IN your lunch!"
    },
    {
      "name": "Higher High-Rises",
      "desc": "Almost as tall as you! Almost."
    },
    {
      "name": "Vertical Beds",
      "desc": "You can fit way more people in a studio apartment with this one weird tip..."
    }
  ],
  "block": [
    {
      "name": "Street Sweepers",
      "desc": "Keeps the gunk off the sidewalk, and thus, off your tongue."
    },
    {
      "name": "Zoning Laws",
      "desc": "Mandatory prey-per-square-meter requirements."
    },
    {
      "name": "Alleyway Appetizers",
      "desc": "You can fit people *between* the buildings."
    },
    {
      "name": "Block Party",
      "desc": "Everyone's invited!"
    },
    {
      "name": "Vertical Blocks",
      "desc": "There's no reason you can't stack them on top of each other, right?"
    }
  ],
  "town": [
    {
      "name": "Going to Town",
      "desc": "That's where the food is."
    },
    {
      "name": "Going to Town, II: Revelations",
      "desc": "That's where the food is, again."
    },
    {
      "name": "Going to Town 0: Origins",
      "desc": "That's where the food was."
    },
    {
      "name": "Going to Town III: Revengeance",
      "desc": "Look, it's just how nature works. Food gets ate."
    },
    {
      "name": "Going to Town IV: Endgame",
      "desc": "Food IS something one considers when eating the universe."
    }
  ],
  "city": [
    {
      "name": "Gridlock",
      "desc": "Keeps people within arm's reach."
    },
    {
      "name": "Skyscrapers",
      "desc": "Corn on the cob? Corn on the cob."
    },
    {
      "name": "Protest March",
      "desc": "\"We have rights!\" chants the crowd. Unfortunately, they also have calories."
    },
    {
      "name": "Urban Sprawl",
      "desc": "What a lovely spread of Hors d'oeuvres!"
    },
    {
      "name": "Sim City",
      "desc": "You wouldn't download a city."
    }
  ],
  "metro": [
    {
      "name": "Suburbia",
      "desc": "As far as the eye can see!"
    },
    {
      "name": "Mass Transit",
      "desc": "Mass transit? Ass transit."
    },
    {
      "name": "Slackened Building Codes",
      "desc": "Who cares about things over 'overcrowding'?"
    },
    {
      "name": "Over-Ground Subway",
      "desc": "Putting the subway above-ground makes it a *lot* easier to feed on."
    },
    {
      "name": "No Building Codes",
      "desc": "Just cram people inside."
    }
  ],
  "county": [
    {
      "name": "County Roads",
      "desc": "Eh, close enough."
    },
    {
      "name": "Redistricting",
      "desc": "Optimize your snacking excursions."
    },
    {
      "name": "Peoplesheds",
      "desc": "Like watersheds, but, you know, people."
    },
    {
      "name": "Economic Stimulus",
      "desc": "Just kidding! It's just an excuse to devour more people."
    },
    {
      "name": "Giant Pile of People",
      "desc": "Literally no pretenses anymore. You're just eating big piles of people."
    }
  ],
  "state": [
    {
      "name": "States' Rights",
      "desc": "...to feed you lots and lots of people."
    },
    {
      "name": "Interstate Commerce",
      "desc": "Exports: People. Imports: Not people."
    },
    {
      "name": "Gerrymandering",
      "desc": "Unethical? Yes. Illegal? Maybe. Delicious? Absolutely!"
    },
    {
      "name": "State of Hunger",
      "desc": "It's a regional emergency! Feed the poor beast!"
    },
    {
      "name": "Arcologies",
      "desc": "Just put everyone in one building. One big building."
    }
  ],
  "country": [
    {
      "name": "Country Roads",
      "desc": "Take me hooooooome / to the plaaaaaace / where GULP."
    },
    {
      "name": "Election Mawnth",
      "desc": "Get out the vote! Get in the monster!"
    },
    {
      "name": "Voretime Economy",
      "desc": "Better than a wartime economy."
    },
    {
      "name": "Two-Party Stomach",
      "desc": "We take the parties, and we put them in the stomach. Truly bipartisan!"
    },
    {
      "name": "Civil Vore",
      "desc": "I ran out of puns."
    },
  ],
  "continent": [
    {
      "name": "Continental Drift",
      "desc": "Drifting right into your mouth."
    },
    {
      "name": "Queso",
      "desc": "To go with the continent chips."
    },
    {
      "name": "More Queso",
      "desc": "To go with the queso and the continent chips."
    },
    {
      "name": "Pangaea",
      "desc": "It's like a BIG corn chip."
    },
    {
      "name": "Extra Dip",
      "desc": "MORE."
    }
  ],
  "planet": [
    {
      "name": "Flat Earth Rebuttal",
      "desc": "A flat earth wouldn't have the chewy center."
    },
    {
      "name": "Extra Quarters",
      "desc": "To put in the gumball machine."
    },
    {
      "name": "Earth-Like Planets",
      "desc": "They're a *lot* easier to eat than the gas giants."
    },
    {
      "name": "Ringworlds",
      "desc": "They're artificial, yes, but they're very nutritious."
    },
    {
      "name": "BFG",
      "desc": "The Big Fucking Gumball"
    }
  ],
  "solar-system": [
    {
      "name": "Sol Survivor",
      "desc": "Just kidding! Sol didn't survive."
    },
    {
      "name": "Solar Snacks",
      "desc": "Betcha' can't just eat one."
    },
    {
      "name": "Orbital Plain",
      "desc": "Sometimes you just want the vanilla flavor."
    },
    {
      "name": "Comet Cruncher",
      "desc": "A refreshing icy treat."
    },
    {
      "name": "Vorrery",
      "desc": "Orrery. Vorrery. Heh."
    }
  ],
  "galaxy": [
    {
      "name": "Galactic Hitman",
      "desc": "You're basically a hitman, right? You're taking people out."
    },
    {
      "name": "Mass Effect",
      "desc": "All of the mass you're eating is gonna have an effect on your waistline."
    },
    {
      "name": "Star Vores",
      "desc": "Munch."
    },
    {
      "name": "Star Citizens",
      "desc": "I'm sure we'll get to eat them eventually."
    },
    {
      "name": "Good Old Galaxies",
      "desc": "There are some great gems out there."
    }
  ],
  "universe": [
    {
      "name": "Universal Healthcare",
      "desc": "Gotta keep everyone in peak condition, right?"
    },
    {
      "name": "Big Crunch",
      "desc": "A heckin cromch."
    },
    {
      "name": "Bigger Cosmological Constant",
      "desc": "I don't know what this does, but it sure makes things tastier!"
    },
    {
      "name": "Big Bang 2",
      "desc": "If the big bang was so good..."
    },
    {
      "name": "Spacetime Salad",
      "desc": "Don't forget the quantum salt!"
    }
  ],
  "multiverse": [
    {
      "name": "Theory of Everything",
      "desc": "My theory: everything is edible."
    },
    {
      "name": "Extradimensional Fork",
      "desc": "To eat the multiverses with, duh."
    },
    {
      "name": "Multi-Multiverses",
      "desc": "Eh, why not?"
    },
    {
      "name": "More Food",
      "desc": "We're running out of ideas here."
    },
    {
      "name": "Gorge 2",
      "desc": "Coming Soon™"
    }
  ],
}
let prodAllUpgradeText = [
  {
    "name": "Sloth Metabolism",
    "desc": "Burn those calories. Eventually."
  },
  {
    "name": "Decent Metabolism",
    "desc": "Picking up the pace."
  },
  {
    "name": "Perky Metabolism",
    "desc": "Sweat a little."
  },
  {
    "name": "Quick Metabolism",
    "desc": "Burn those calories."
  },
  {
    "name": "Speedy Metabolism",
    "desc": "More prey, more power."
  },
  {
    "name": "Fast Metabolism",
    "desc": "You're a furnace. Fueled by people."
  },
  {
    "name": "Powerful Metabolism",
    "desc": "Digest them all."
  },
  {
    "name": "Unbelievable Metabolism",
    "desc": "Digest them all and more."
  },
  {
    "name": "Supernatural Metabolism",
    "desc": "Digest everything."
  },
  {
    "name": "Godly Metabolism",
    "desc": "Digest."
  }
]
const clickUpgradeText = [
  {
    "name": "Grabby Hands",
    "desc": "Gathers prey, opens rooftops"
  },
  {
    "name": "Long Tongue",
    "desc": "Catches stragglers, tastes architecture"
  },
  {
    "name": "Sharp Eyes",
    "desc": "Spots snacks, probably unblinking"
  },
  {
    "name": "Sensitive Nose",
    "desc": "Sniffs meals, savors scents"
  },
  {
    "name": "Sensitive Ears",
    "desc": "Hears screams, finds leftovers"
  },
  {
    "name": "Greedy Hands",
    "desc": "Hoards prey, no leftovers"
  },
  {
    "name": "Nimble Tongue",
    "desc": "Snares snacks, without escape"
  },
  {
    "name": "Eagle Eyes",
    "desc": "Scans streets, always keen"
  },
  {
    "name": "Keen Nose",
    "desc": "Finds prey, never fooled"
  },
  {
    "name": "Perfect Ears",
    "desc": "Senses scuttles, won't relent"
  },
]
const helperUpgradeText = {
  "anthro": {
    "micro": [
      {
        "name": "Gatherers",
        "desc": "Why bother chasing them, really?"
      },
      {
        "name": "Servants",
        "desc": "Why bother walking anywhere, really?"
      },
    ]
  }
}
const clickVictimUpgradeText = {
  "anthro": {
    "name": "Same-Size Prey",
    "desc": "Devour an anthro with every click"
  },
  "car": {
    "name": "Car Crusher",
    "desc": "Consume a car with every click"
  },
  "bus": {
    "name": "Bus Buffet",
    "desc": "Swallow an entire bus with every click"
  },
  "house": {
    "name": "Homewrecker",
    "desc": "Eat a home with every click"
  },
  "apartment": {
    "name": "Rent-Seeker",
    "desc": "Guzzle an apartment with every click"
  },
  "block": {
    "name": "Block Breaker",
    "desc": "Gulp an entire block with every click"
  },
  "town": {
    "name": "Town Terrorizer",
    "desc": "Bolt down a whole town with every click"
  },
  "city": {
    "name": "City Cafe",
    "desc": "Feast on an entire city with every click"
  },
  "metro": {
    "name": "Metro Muncher",
    "desc": "Polish off a metropolis with every click"
  },
  "county": {
    "name": "County Glurk",
    "desc": "Ingest an entire county with every click"
  },
  "state": {
    "name": "Stomached State",
    "desc": "Gobble an entire state with every click"
  },
  "country": {
    "name": "Country Chow",
    "desc": "Erase a country with every click"
  },
  "continent": {
    "name": "Continental Drift",
    "desc": "Chow down on a continent with every click"
  },
  "planet": {
    "name": "Popcorn Planets",
    "desc": "Ingest a planet whole with every click"
  },
  "solar-system": {
    "name": "Solar Snacks",
    "desc": "Dine on whole solar systems with every click"
  },
  "galaxy": {
    "name": "Galactic Center",
    "desc": "Dispatch a galaxy with every click"
  },
  "universe": {
    "name": "Universal Predator",
    "desc": "Digest a universe with every click"
  },
  "multiverse": {
    "name": "Omniscience",
    "desc": "Gorge on the multiverse"
  }
};
const powerupFreqUpgradeText = [
  {
    name: "All-You-Can-Eat",
    desc: "Pour on the powerups.",
  },
  {
    name: "Buffet",
    desc: "Chow down on more and more.",
  },
  {
    name: "Bottomless Bowl",
    desc: "Eat up!",
  },
  {
    name: "Endless Edibles",
    desc: "For every one you eat, two more appear.",
  },
  {
    name: "UNLIMITED BREADSTICKS",
    desc: "UNLIMITED BREADSTICKS",
  }
]
// to avoid yoinking stuff from global variables directly...
// state.ownedUpgrades == ownedUpgrades
// state.resources == resources
// state.currentProductivity == currentProductivity
// state.belongings == belongings
const news = [
  {
    condition: state => {
      return true;
    },
    lines: [
      state => "This is news.",
      state => "This is also news.",
      state => "SPORTS!"
    ]
  },
  {
    condition: state => {
      return state.resources.food > 100;
    },
    lines: [
      state => "You have at least 100 food. Wow!"
    ]
  },
  {
    condition: state => {
      return state.currentProductivity.food > 100;
    },
    lines: [
      state => "You're eating more than 100 food per second. Wow!"
    ]
  },
  {
    condition: state => {
      return state.belongings.micro.count >= 50;
    },
    lines: [
      state => "You have at least 50 micros. Wow!"
    ]
  }
]
const powerups = {
  "instant-food": {
    name: "Free Food",
    description: "Tasty!",
    icon: "fa-drumstick-bite",
    effect: state => state.resources.food += state.currentProductivity.food * 60,
    popup: (self, e) => {
      clickPopup("GULP!", "gulp", [e.clientX, e.clientY]);
      clickPopup("+60 seconds of food", "food", [e.clientX, e.clientY]);
    }
  },
  "free-car": {
    name: "Free Car",
    description: "It's FREE!",
    icon: "fa-car",
    effect: state => state.belongings.car.count += 1,
    popup: (self, e) => {
      clickPopup("CAR!", "gulp", [e.clientX, e.clientY]);
      clickPopup("+1 car", "food", [e.clientX, e.clientY]);
    }
  },
  "double": {
    name: "Double Dip",
    description: "Doubled productivity!",
    icon: "fa-cogs",
    duration: 10000,
    effect: state => state.currentProductivity.food *= 2,
    popup: (self, e) => {
      clickPopup("VROOM!", "gulp", [e.clientX, e.clientY]);
    }
  }
}
 |