cookie clicker but bigger
您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

213 行
5.3 KiB

  1. "use strict";
  2. let belongings = {};
  3. let ownedUpgrades = [];
  4. let resources = {
  5. "food": 0
  6. };
  7. let updateRate = 60;
  8. function calculateProductivity() {
  9. let productivity = 0;
  10. for (const [key, value] of Object.entries(belongings)) {
  11. productivity += productivityOf(key);
  12. }
  13. return productivity;
  14. }
  15. // here's where upgrades will go :3
  16. function productivityOf(type) {
  17. let baseProd = buildings[type].prod;
  18. return baseProd * belongings[type].count;
  19. }
  20. function costOf(type) {
  21. let baseCost = buildings[type].cost
  22. let countCost = baseCost * Math.pow(1.15, belongings[type].count);
  23. return Math.round(countCost);
  24. }
  25. function buyBuilding(type) {
  26. let cost = costOf(type);
  27. if (resources.food > cost) {
  28. belongings[type].count += 1;
  29. resources.food -= cost;
  30. }
  31. }
  32. // update stuff
  33. function updateResources() {
  34. addResources();
  35. displayResources();
  36. displayBuildings();
  37. displayUpgrades();
  38. setTimeout(updateResources, 1000/updateRate);
  39. }
  40. function addResources() {
  41. resources.food += calculateProductivity() * 1 / updateRate;
  42. }
  43. function displayResources() {
  44. document.getElementById("resource-food").innerText = "Food: " + render(resources.food);
  45. document.getElementById("productivity").innerText = (Math.round(calculateProductivity() * 10) / 10) + " food/sec";
  46. }
  47. function displayBuildings() {
  48. for (const [key, value] of Object.entries(belongings)) {
  49. document.querySelector("#building-" + key + " > .building-button-name").innerText = value.count + " " + buildings[key].name + (value.count == 1 ? "" : "s");
  50. document.querySelector("#building-" + key + " > .building-button-cost").innerText = costOf(key) + " food";
  51. }
  52. }
  53. function displayUpgrades() {
  54. for (const [key, value] of Object.entries(upgrades)) {
  55. let button = document.querySelector("#upgrade-" + key);
  56. let valid = true;
  57. for (const [resource, amount] of Object.entries(upgrades[key].cost)) {
  58. if (resources[resource] < amount) {
  59. valid = false;
  60. break;
  61. }
  62. }
  63. if (valid) {
  64. button.classList.remove("upgrade-button-inactive");
  65. } else {
  66. button.classList.add("upgrade-button-inactive");
  67. }
  68. }
  69. }
  70. function eatMicro() {
  71. resources.food += 1;
  72. }
  73. // setup stuff lol
  74. // we'll initialize the dict of buildings we can own
  75. function setup() {
  76. initializeData();
  77. createButtons();
  78. registerListeners();
  79. }
  80. function initializeData() {
  81. for (const [key, value] of Object.entries(buildings)) {
  82. belongings[key] = {};
  83. belongings[key].count = 0;
  84. }
  85. }
  86. function registerListeners() {
  87. document.querySelectorAll(".building-button").forEach(function(button) {
  88. let id = button.id.replace("building-", "");
  89. button.addEventListener("click", function() { buyBuilding(id); });
  90. });
  91. document.querySelector("#tasty-micro").addEventListener("click", eatMicro);
  92. }
  93. function createButtons() {
  94. createBuildings();
  95. createUpgrades();
  96. }
  97. function createBuildings() {
  98. let container = document.querySelector("#buildings-area");
  99. for (const [key, value] of Object.entries(buildings)) {
  100. let button = document.createElement("div");
  101. button.classList.add("building-button");
  102. button.id = "building-" + key;
  103. let buttonName = document.createElement("div");
  104. buttonName.classList.add("building-button-name");
  105. let buttonCost = document.createElement("div");
  106. buttonCost.classList.add("building-button-cost");
  107. button.appendChild(buttonName);
  108. button.appendChild(buttonCost);
  109. container.appendChild(button);
  110. }
  111. }
  112. function renderCost(cost) {
  113. let list = [];
  114. for (const [key, value] of Object.entries(cost)) {
  115. list.push(value + " " + resourceTypes[key].name);
  116. }
  117. return list.join(", ");
  118. }
  119. function upgradeTooltip(id, event) {
  120. let tooltip = document.querySelector("#upgrade-tooltip");
  121. tooltip.style.setProperty("display", "block");
  122. let tooltipDesc = document.querySelector("#upgrade-tooltip-desc");
  123. tooltipDesc.innerText = upgrades[id].desc;
  124. let tooltipEffect = document.querySelector("#upgrade-tooltip-effect");
  125. tooltipEffect.innerText = upgrade_types[upgrades[id].effect.type].desc(buildings[upgrades[id].effect.target].name);
  126. let tooltipCost = document.querySelector("#upgrade-tooltip-cost");
  127. tooltipCost.innerText = renderCost(upgrades[id].cost);
  128. let yOffset = tooltip.parentElement.getBoundingClientRect().y;
  129. let yTrans = Math.round(event.clientY - yOffset);
  130. tooltip.style.setProperty("transform", "translate(-220px, " + yTrans + "px)");
  131. }
  132. function upgradeTooltipRemove() {
  133. let tooltip = document.querySelector("#upgrade-tooltip");
  134. tooltip.style.setProperty("display", "none");
  135. }
  136. function createUpgrades() {
  137. let container = document.querySelector("#upgrades-list");
  138. for (const [key, value] of Object.entries(upgrades)) {
  139. let button = document.createElement("div");
  140. button.classList.add("upgrade-button");
  141. button.id = "upgrade-" + key;
  142. let buttonName = document.createElement("div");
  143. buttonName.classList.add("upgrade-button-name");
  144. buttonName.innerText = value.name;
  145. button.appendChild(buttonName);
  146. button.addEventListener("mousemove", function(e) { upgradeTooltip(key, event); });
  147. button.addEventListener("mouseleave", function() { upgradeTooltipRemove(); });
  148. container.appendChild(button);
  149. }
  150. }
  151. window.onload = function() {
  152. setup();
  153. setTimeout(updateResources, 1000/updateRate);
  154. }