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- import { Creature } from "../creature"
- import { Vigor, Stats, Vigors, CompositionAction } from '../combat'
- import { Noun, Pronoun, ImproperNoun } from '../language'
- import { VoreType } from '../vore'
- import { StatusConsequence } from '../combat/consequences'
- import { SurrenderEffect } from '../combat/effects'
- import { SoloCondition } from '../combat/conditions'
-
- export class Human extends Creature {
- constructor (name: Noun, pronouns: Pronoun, options: {
- vigors?: Vigor;
- stats?: Stats;
- } = {}) {
- let vigors: Vigors
- let stats: Stats
- if (options.vigors === undefined) {
- vigors = { Health: 100, Stamina: 100, Resolve: 100 }
- }
- if (options.stats === undefined) {
- stats = { Toughness: 20, Power: 20, Speed: 20, Willpower: 20, Charm: 20 }
- } else {
- stats = options.stats
- }
- super(name, new ImproperNoun('human', 'humans'), pronouns, stats, new Set([VoreType.Oral, VoreType.Anal, VoreType.Cock, VoreType.Unbirth]), new Set([VoreType.Oral, VoreType.Anal]), 25)
-
- this.title = "Snack"
- this.desc = "Definitely going on an adventure"
-
- this.actions.push(new CompositionAction(
- "Surrender",
- "uwu",
- {
- consequences: [
- new StatusConsequence(
- (user, target) => new SurrenderEffect()
- )
- ],
- conditions: [
- new SoloCondition()
- ]
- }
- ))
- }
- }
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