#1 Drain and stat conditions i.e. potions

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great_wolves3 年前创建 · 3 条评论

Issue:Explosive stat growth

Expected: The drain ability only takes from the base stat, and the effect of the potion is re-calculated based on that change.

Occurs: When the status effect is active, the enemy attempts to drain the status effect, and the effect is multiplied. The drain also takes the modified stat.

Issue:Explosive stat growth Expected: The drain ability only takes from the base stat, and the effect of the potion is re-calculated based on that change. Occurs: When the status effect is active, the enemy attempts to drain the status effect, and the effect is multiplied. The drain also takes the modified stat.
great_wolves 评论于 3 年前
发布者

I have a sneeking suspision it’s a by product of this reduce function, But I don’t know.

Edit, This is in creture.ts

I have a sneeking suspision it's a by product of this reduce function, But I don't know. Edit, This is in creture.ts
great_wolves 评论于 3 年前
发布者

It isn’t just the drain attack. Any attack on a modified stat will add to the base stat.

It isn't just the drain attack. Any attack on a modified stat will add to the base stat.
chemicalcrux 评论于 3 年前
所有者

Interesting. That reduce function asks every status effect if it wants to modify a stat, so it should always tell you the correct value (taking any changes in the base stat into account).

If I had to guess, I bet I’m reading the effective stat value, then writing that to the base value...

Interesting. That reduce function asks every status effect if it wants to modify a stat, so it should always tell you the correct value (taking any changes in the base stat into account). If I had to guess, I bet I'm reading the *effective* stat value, then writing that to the base value...
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