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Add status effects to stomachs

This also restores preAction and preReceiveAction effects, which were
previouosly ignored. To support this, findResult and mapUntil were
added to the prototype for arrays. These allow for functions with
side effects to be searched or mapped over.
master
Fen Dweller преди 3 години
родител
ревизия
c40614e3ab
променени са 6 файла, в които са добавени 126 реда и са изтрити 11 реда
  1. +30
    -0
      src/game/combat.ts
  2. +11
    -4
      src/game/combat/effects.ts
  3. +4
    -1
      src/game/creature.ts
  4. +32
    -2
      src/game/creatures/monsters/werewolf.ts
  5. +12
    -4
      src/game/vore.ts
  6. +37
    -0
      src/main.ts

+ 30
- 0
src/game/combat.ts Целия файл

@@ -481,6 +481,34 @@ export abstract class Action {
}

try (user: Creature, targets: Array<Creature>): LogEntry {
// Check if any pre-action effect will cancel this action.
const preActionResults = user.effects.mapUntil(effect => effect.preAction(user), result => result.prevented)
const preActionLogs = new LogLines(...preActionResults.map(result => result.log))

if (preActionResults.some(result => result.prevented)) {
return preActionLogs
}

// Check if any pre-receive-action effect will cancel this action.
const preReceiveActionResults = targets.mapUntil(target => {
const outcome = target.effects.mapUntil(effect => effect.preReceiveAction(user, target), result => result.prevented)

return outcome
}, results => results.some(result => result.prevented))

console.log(preReceiveActionResults)

const preReceiveActionLogs = new LogLines(...preReceiveActionResults.flatMap(
target => target.map(result => result.log)
))

if (preReceiveActionResults.some(results => results.some(result => result.prevented))) {
return new LogLines(
preActionLogs,
preReceiveActionLogs
)
}

const results = targets.map(target => {
const failReason = this.tests.find(test => !test.test(user, target))
if (failReason !== undefined) {
@@ -499,6 +527,8 @@ export abstract class Action {
})

return new LogLines(
preActionLogs,
preReceiveActionLogs,
...results.map(result => result.log),
this.executeAll(
user,


+ 11
- 4
src/game/combat/effects.ts Целия файл

@@ -161,10 +161,17 @@ export class UntouchableEffect extends StatusEffect {
super("Untouchable", "Cannot be attacked", "fas fa-times")
}

preAttack (creature: Creature, attacker: Creature) {
return {
prevented: true,
log: new LogLine(`${creature.name.capital} cannot be attacked.`)
preReceiveAction (user: Creature, target: Creature) {
if (user !== target) {
return {
prevented: true,
log: new LogLine(`${target.name.capital} cannot be attacked.`)
}
} else {
return {
prevented: false,
log: nilLog
}
}
}
}


+ 4
- 1
src/game/creature.ts Целия файл

@@ -41,12 +41,14 @@ export class Creature extends Entity {
desc = "Some creature";

get effects (): Array<Effective> {
return (this.statusEffects as Effective[]).concat(
const effects: Array<Effective> = (this.statusEffects as Effective[]).concat(
Object.values(this.equipment).filter(item => item !== undefined).flatMap(
item => (item as Equipment).effects
),
this.perks
)

return effects
}

statusEffects: Array<StatusEffect> = [];
@@ -260,6 +262,7 @@ export class Creature extends Entity {
this.statusEffects.forEach(effect => {
results.push(effect)
})

return results
}



+ 32
- 2
src/game/creatures/monsters/werewolf.ts Целия файл

@@ -1,8 +1,8 @@
import { VoreAI } from '@/game/ai'
import { DamageType, Side, Stat, StatDamageFormula, Vigor } from '@/game/combat'
import { DamageType, Side, Stat, StatDamageFormula, StatusEffect, Vigor } from '@/game/combat'
import { DigestionPowerEffect } from '@/game/combat/effects'
import { Creature } from '@/game/creature'
import { LogEntry, LogLine } from '@/game/interface'
import { LogEntry, LogLine, nilLog } from '@/game/interface'
import { ImproperNoun, MalePronouns, ObjectPronouns, Preposition, Verb } from '@/game/language'
import { anyVore, ConnectionDirection, Container, Stomach, Throat, transferDescription } from '@/game/vore'
import * as Words from '@/game/words'
@@ -40,6 +40,36 @@ export default class Werewolf extends Creature {
])
)

stomach.effects.push(new class extends StatusEffect {
constructor () {
super(
"Pinned",
"Prey sometimes can't move.",
"fas fa-sun"
)
}

onApply (creature: Creature): LogEntry {
return new LogLine(
`${stomach.owner.name.capital.possessive} ${stomach.name} is incredibly tight, gripping ${creature.name.objective} like a vice!`
)
}

preAction (creature: Creature): { prevented: boolean; log: LogEntry } {
if (Math.random() < 0.5) {
return {
prevented: true,
log: new LogLine(`${creature.name.capital} can't move!`)
}
} else {
return {
prevented: false,
log: nilLog
}
}
}
}())

this.addContainer(throat)
this.addContainer(stomach)



+ 12
- 4
src/game/vore.ts Целия файл

@@ -1,4 +1,4 @@
import { Damage, DamageType, Actionable, Action, Vigor, DamageInstance, DamageFormula, ConstantDamageFormula } from '@/game/combat'
import { Damage, DamageType, Actionable, Action, Vigor, DamageInstance, DamageFormula, ConstantDamageFormula, StatusEffect } from '@/game/combat'
import { LogLines, LogEntry, LogLine, nilLog, RandomEntry, FormatEntry, FormatOpt } from '@/game/interface'
import { Noun, ImproperNoun, Verb, RandomWord, Word, Preposition, ToBe, Adjective } from '@/game/language'
import { RubAction, DevourAction, ReleaseAction, StruggleAction, TransferAction, StruggleMoveAction } from '@/game/combat/actions'
@@ -65,6 +65,8 @@ export interface Container extends Actionable {

connections: Array<Connection>;

effects: Array<StatusEffect>;

wall: Wall | null;
fluid: Fluid | null;
gas: Gas | null;
@@ -127,6 +129,8 @@ export abstract class DefaultContainer implements Container {

voreRelay = new VoreRelay()

effects: Array<StatusEffect> = []

consumeVerb = new Verb('devour')
consumePreposition = new Preposition("into")
releaseVerb = new Verb('release', 'releases', 'releasing', 'released')
@@ -226,6 +230,8 @@ export abstract class DefaultContainer implements Container {
this.contents.push(prey)
prey.containedIn = this

const effectResults = this.effects.map(effect => prey.applyEffect(effect))

const results = [
this.voreRelay.dispatch("onEntered", this, { prey: prey }),
prey.voreRelay.dispatch("onEntered", this, { prey: prey })
@@ -233,7 +239,7 @@ export abstract class DefaultContainer implements Container {

this.owner.effects.forEach(effect => results.push(effect.postEnter(this.owner, prey, this)))

return new LogLines(...results)
return new LogLines(...results, ...effectResults)
}

exit (prey: Creature): LogEntry {
@@ -244,12 +250,14 @@ export abstract class DefaultContainer implements Container {
this.owner.containedIn.contents.push(prey)
}

const effectResults = this.effects.map(effect => prey.removeEffect(effect))

const results = [
this.voreRelay.dispatch("onExited", this, { prey: prey }),
prey.voreRelay.dispatch("onExited", this, { prey: prey })
]

return new LogLines(...results)
return new LogLines(...results, ...effectResults)
}

struggle (prey: Creature): LogEntry {
@@ -297,7 +305,7 @@ export abstract class DefaultContainer implements Container {

tickLine (user: Creature, target: Creature, args: { damage: Damage }): LogEntry {
const options = [
new LogLine(`${user.name.capital} ${Words.Churns.present}} ${target.name.objective} ${this.strugglePreposition} ${user.pronouns.possessive} ${this.name} for `, args.damage.renderShort(), `.`),
new LogLine(`${user.name.capital} ${Words.Churns.singular} ${target.name.objective} ${this.strugglePreposition} ${user.pronouns.possessive} ${this.name} for `, args.damage.renderShort(), `.`),
new LogLine(`${user.name.capital.possessive} ${this.name} ${this.name.conjugate(Words.Churns)}, ${Words.Churns.present} ${target.name.objective} for `, args.damage.renderShort(), `.`),
new LogLine(`${target.name.capital} ${target.name.conjugate(Words.Struggle)} ${this.strugglePreposition} ${user.name.possessive} ${Words.Slick} ${this.name} as it ${Words.Churns.singular} ${target.pronouns.objective} for `, args.damage.renderShort(), `.`)
]


+ 37
- 0
src/main.ts Целия файл

@@ -6,6 +6,8 @@ declare global {
joinGeneral (item: T, endItem: T|null): Array<T>;
/* eslint-disable-next-line */
unique (predicate?: (elem: T) => any): Array<T>;
findResult<U> (func: (elem: T) => U, predicate: (result: U) => boolean): U | undefined;
mapUntil<U> (func: (elem: T) => U, predicate: (result: U) => boolean): Array<U>;
}
}

@@ -33,6 +35,41 @@ Array.prototype.unique = function<T> (predicate?: (elem: T) => any): Array<T> {
return result
}

/* eslint-disable-next-line */
Array.prototype.findResult = function<T,U> (func: (elem: T) => U, predicate: (result: U) => boolean): U | undefined {
for (let i = 0; i < this.length; i++) {
const elem: T = this[i]
const result: U = func(elem)
const decision = predicate(result)
if (decision) {
return result
}
}
return undefined
}

/**
* Maps over the array until the predicate is satisfied.
*/
/* eslint-disable-next-line */
Array.prototype.mapUntil = function<T,U> (func: (elem: T) => U, predicate: (result: U) => boolean): Array<U> {
const results: Array<U> = []

for (let i = 0; i < this.length; i++) {
const elem: T = this[i]
const result: U = func(elem)
const decision = predicate(result)

results.push(result)

if (decision) {
break
}
}

return results
}

Vue.config.productionTip = false

new Vue({


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