|  |  | @@ -430,6 +430,90 @@ export const Town = (): Place => { | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | debug.choices.push( | 
		
	
		
			
			|  |  |  | new Choice( | 
		
	
		
			
			|  |  |  | "Boost agility", | 
		
	
		
			
			|  |  |  | "More agility", | 
		
	
		
			
			|  |  |  | (world, executor) => { | 
		
	
		
			
			|  |  |  | executor.baseStats[Stat.Agility] += 5 | 
		
	
		
			
			|  |  |  | executor.takeDamage(new Damage( | 
		
	
		
			
			|  |  |  | { amount: 5, target: Stat.Agility, type: DamageType.Heal } | 
		
	
		
			
			|  |  |  | )) | 
		
	
		
			
			|  |  |  | return new LogLine(`You're stronger now`) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | debug.choices.push( | 
		
	
		
			
			|  |  |  | new Choice( | 
		
	
		
			
			|  |  |  | "Boost charm", | 
		
	
		
			
			|  |  |  | "More charm", | 
		
	
		
			
			|  |  |  | (world, executor) => { | 
		
	
		
			
			|  |  |  | executor.baseStats[Stat.Charm] += 5 | 
		
	
		
			
			|  |  |  | executor.takeDamage(new Damage( | 
		
	
		
			
			|  |  |  | { amount: 5, target: Stat.Charm, type: DamageType.Heal } | 
		
	
		
			
			|  |  |  | )) | 
		
	
		
			
			|  |  |  | return new LogLine(`You're stronger now`) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | debug.choices.push( | 
		
	
		
			
			|  |  |  | new Choice( | 
		
	
		
			
			|  |  |  | "Boost power", | 
		
	
		
			
			|  |  |  | "More power", | 
		
	
		
			
			|  |  |  | (world, executor) => { | 
		
	
		
			
			|  |  |  | executor.baseStats[Stat.Power] += 5 | 
		
	
		
			
			|  |  |  | executor.takeDamage(new Damage( | 
		
	
		
			
			|  |  |  | { amount: 5, target: Stat.Power, type: DamageType.Heal } | 
		
	
		
			
			|  |  |  | )) | 
		
	
		
			
			|  |  |  | return new LogLine(`You're stronger now`) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | debug.choices.push( | 
		
	
		
			
			|  |  |  | new Choice( | 
		
	
		
			
			|  |  |  | "Boost reflexes", | 
		
	
		
			
			|  |  |  | "More reflexes", | 
		
	
		
			
			|  |  |  | (world, executor) => { | 
		
	
		
			
			|  |  |  | executor.baseStats[Stat.Reflexes] += 5 | 
		
	
		
			
			|  |  |  | executor.takeDamage(new Damage( | 
		
	
		
			
			|  |  |  | { amount: 5, target: Stat.Reflexes, type: DamageType.Heal } | 
		
	
		
			
			|  |  |  | )) | 
		
	
		
			
			|  |  |  | return new LogLine(`You're stronger now`) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | debug.choices.push( | 
		
	
		
			
			|  |  |  | new Choice( | 
		
	
		
			
			|  |  |  | "Boost toughness", | 
		
	
		
			
			|  |  |  | "More toughness", | 
		
	
		
			
			|  |  |  | (world, executor) => { | 
		
	
		
			
			|  |  |  | executor.baseStats[Stat.Toughness] += 5 | 
		
	
		
			
			|  |  |  | executor.takeDamage(new Damage( | 
		
	
		
			
			|  |  |  | { amount: 5, target: Stat.Toughness, type: DamageType.Heal } | 
		
	
		
			
			|  |  |  | )) | 
		
	
		
			
			|  |  |  | return new LogLine(`You're stronger now`) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | debug.choices.push( | 
		
	
		
			
			|  |  |  | new Choice( | 
		
	
		
			
			|  |  |  | "Boost willpower", | 
		
	
		
			
			|  |  |  | "More willpower", | 
		
	
		
			
			|  |  |  | (world, executor) => { | 
		
	
		
			
			|  |  |  | executor.baseStats[Stat.Willpower] += 5 | 
		
	
		
			
			|  |  |  | executor.takeDamage(new Damage( | 
		
	
		
			
			|  |  |  | { amount: 5, target: Stat.Willpower, type: DamageType.Heal } | 
		
	
		
			
			|  |  |  | )) | 
		
	
		
			
			|  |  |  | return new LogLine(`You're stronger now`) | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
			|  |  |  | ) | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | debug.choices.push( | 
		
	
		
			
			|  |  |  | new Choice( | 
		
	
		
			
			|  |  |  | "Grow", | 
		
	
	
		
			
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 |