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- "use strict";
-
- function Creature(name = "Creature", str=10, dex=10, con=10) {
- this.name = name;
-
- this.mass = 80;
- this.bowels = new Bowels();
- this.stomach = new Stomach(this.bowels);
- this.butt = new Butt(this.bowels,this.stomach);
- this.attacks = [];
-
- this.str = str;
- this.dex = dex;
- this.con = con;
-
- this.hasName = false;
-
- Object.defineProperty(this, "maxHealth", {get: function() { return this.str * 5 + this.con * 10 }});
- this.health = this.maxHealth;
- Object.defineProperty(this, "maxStamina", {get: function() { return this.dex * 5 + this.con * 10 }});
- this.stamina = this.maxStamina;
-
- // fraction of max health per second
- this.healthRate = 1 / 86400 * 12;
- this.staminaRate = 1 / 86400 * 48;
-
- this.restoreHealth = function(time) {
- this.health = Math.min(this.maxHealth, this.health + this.maxHealth * time * this.healthRate);
- };
-
- this.restoreStamina = function(time) {
- this.stamina = Math.min(this.maxStamina, this.stamina + this.maxStamina * time * this.staminaRate);
- };
- }
-
- function Player(name = "Player") {
- Creature.call(this, name, 15, 15, 15);
-
- this.fullness = function() {
- return this.stomach.fullness() + this.butt.fullness();
- };
-
- this.attacks.push(new punchAttack(this));
- this.attacks.push(new flankAttack(this));
-
- this.attacks.push(new grapple(this));
- this.attacks.push(new grappleDevour(this));
- this.attacks.push(new grappleAnalVore(this));
- this.attacks.push(new grappleRelease(this));
-
- this.attacks.push(new grappledStruggle(this));
- this.attacks.push(new grappledReverse(this));
- this.attacks.push(new flee(this));
-
- this.backupAttack = new pass(this);
- }
-
- function Anthro(name="Anthro") {
- this.build = pickRandom(["skinny", "fat", "muscular", "sickly", "ordinary"]);
-
- switch(this.build) {
- case "skinny":
- Creature.call(this, name, 8, 12, 8);
- this.mass *= ( Math.random() * 0.2 + 0.7 );
- break;
- case "fat":
- Creature.call(this, name, 10, 7, 15);
- this.mass *= ( Math.random() * 0.4 + 1.1);
- break;
- case "muscular":
- Creature.call(this, name, 13, 11, 13);
- this.mass *= ( Math.random() * 0.1 + 1.1);
- break;
- case "sickly":
- Creature.call(this, name, 6, 8, 6);
- this.mass *= ( Math.random() * 0.2 + 0.6 );
- break;
- case "ordinary":
- Creature.call(this, name, 10, 10, 10);
- break;
-
- }
-
- this.species = pickRandom(["dog","cat","lizard","deer","wolf","fox"]);
-
- // todo better lol
-
- this.description = function(prefix="") {
- if (this.build == "")
- if (prefix == "")
- return this.species;
- else
- return prefix + " " + this.species;
- else
- if (prefix == "")
- return this.build + " " + this.species;
- else
- return prefix + " " + this.build + " " + this.species;
- };
-
- this.attacks.push(new punchAttack(this));
- this.attacks.push(new flankAttack(this));
-
- this.attacks.push(new grapple(this));
- this.attacks.push(new grappleDevour(this));
-
- this.attacks.push(new grappledStruggle(this));
- this.attacks.push(new grappledReverse(this));
-
- this.backupAttack = new pass(this);
-
- this.struggles = [];
-
- this.struggles.push(new plead(this));
- this.struggles.push(new struggle(this));
-
- this.digests = [];
-
- this.digests.push(new digestPlayerStomach(this,20));
-
- this.backupDigest = new digestPlayerStomach(this,20);
- }
-
- function Fen() {
- Anthro.call(this, name, 1000000, 1099900, 1000000);
-
- this.build = "loomy";
- this.species = "crux";
-
- this.attacks = [];
-
- this.attacks.push(new devourPlayer(this));
- this.attacks.push(new leer(this));
- this.backupAttack = new poke(this);
-
- this.struggles = [];
-
- this.struggles.push(new rub(this));
-
- this.digests = [];
-
- this.digests.push(new digestPlayerStomach(this,50));
- this.digests.push(new instakillPlayerStomach(this));
-
- this.backupDigest = new digestPlayerStomach(this,50);
- }
-
- function Micro() {
- Creature.call(this, name);
-
- this.health = 5;
- this.mass = 0.1 * (Math.random()/2 - 0.25 + 1);
-
- this.species = pick(["dog","cat","lizard","deer","wolf","fox"]);
- this.description = function() {
- return "micro " + this.species;
- };
- }
-
- // vore stuff here
-
- class Container {
- constructor(name) {
- this.name = name;
-
- this.contents = [];
- // health/sec
- this.damageRate = 15*100/86400;
-
- // kg/sec
- this.digestRate = 80/8640;
- }
-
- digest(time) {
- let lines = [];
- this.contents.forEach(function(prey) {
- if (prey.health > 0) {
- let damage = Math.min(prey.health, this.damageRate * time);
- prey.health -= damage;
- time -= damage / this.damageRate;
-
- if (prey.health + damage > 50 && prey.health <= 50) {
- lines.push(this.describeDamage(prey));
- }
-
- if (prey.health <= 0) {
- lines.push(this.describeKill(prey));
- }
- }
-
- if (prey.health <= 0) {
- let digested = Math.min(prey.mass, this.digestRate * time);
-
- prey.mass -= digested;
-
- this.fill(digested);
- }
-
- if (prey.mass <= 0) {
- lines.push(this.describeFinish(prey));
- this.finish(prey);
- }
-
- }, this);
-
- this.contents = this.contents.filter(function(prey) {
- return prey.mass > 0;
- });
-
- return lines;
- }
-
- feed(prey) {
- this.contents.push(prey);
- }
-
- fullness() {
- return this.contents.reduce((total, prey) => total + prey.mass, 0);
- }
- }
-
- class Stomach extends Container {
- constructor(bowels) {
- super();
- this.bowels = bowels;
- }
-
- describeDamage(prey) {
- return "Your guts gurgle and churn, slowly wearing down " + prey.description("the") + " trapped within.";
- }
-
- describeKill(prey) {
- return prey.description("The") + "'s struggles wane as your stomach overpowers them.";
- }
-
- describeFinish(prey) {
- return "Your churning guts have reduced " + prey.description("a") + " to meaty chyme.";
- }
-
- fill(amount) {
- this.bowels.add(amount);
- }
-
- finish(prey) {
- this.bowels.finish(prey);
- }
- }
-
- class Butt extends Container {
- constructor(bowels, stomach) {
- super();
- this.bowels = bowels;
- this.stomach = stomach;
- }
-
- digest(time) {
- this.contents.forEach(function (x) {
- x.timeInButt += time;
- });
-
- let lines = super.digest(time);
-
- let pushed = this.contents.filter(prey => prey.timeInButt >= 60 * 30);
-
- pushed.forEach(function(x) {
- this.stomach.feed(x);
- lines.push("Your winding guts squeeze " + x.description("the") + " into your stomach.");
- },this);
-
- this.contents = this.contents.filter(prey => prey.timeInButt < 60 * 30);
-
- return lines;
- }
-
- describeDamage(prey) {
- return "Your bowels gurgle and squeeze, working to wear down " + prey.description("the") + " trapped in those musky confines.";
- }
-
- describeKill(prey) {
- return prey.description("The") + " abruptly stops struggling, overpowered by your winding intestines.";
- }
-
- describeFinish(prey) {
- return "That delicious " + prey.description() + " didn't even make it to your stomach...now they're gone.";
- }
-
- feed(prey) {
- prey.timeInButt = 0;
- super.feed(prey);
- }
-
- fill(amount) {
- this.bowels.add(amount);
- }
-
- finish(prey) {
- this.bowels.finish(prey);
- }
- }
-
- function WasteContainer(name) {
- this.name = name;
-
- this.fullness = 0;
-
- this.contents = [];
-
- this.add = function(amount) {
- this.fullness += amount;
- };
-
- this.finish = function(prey) {
- this.contents.push(prey);
- };
- }
-
- function Bowels() {
- WasteContainer.call(this, "Bowels");
- }
-
- // PLAYER PREY
-
- function plead(predator) {
- return {
- name: "Plead",
- desc: "Ask very, very nicely for the predator to let you go. More effective if you haven't hurt your predator.",
- struggle: function(player) {
- let escape = Math.random() < predator.health / predator.maxHealth && Math.random() < 0.33;
-
- if (escape) {
- return {
- "escape": escape,
- "lines": ["You plead for " + predator.description("the") + " to let you free, and they begrudingly agree, horking you up and leaving you shivering on the ground"]
- };
- } else {
- return {
- "escape": escape,
- "lines": ["You plead with " + predator.description("the") + " to let you go, but they refuse."]
- };
- }
- }
- };
- }
-
- function struggle(predator) {
- return {
- name: "Struggle",
- desc: "Try to squirm free. More effective if you've hurt your predator.",
- struggle: function(player) {
- let escape = Math.random() > predator.health / predator.maxHealth && Math.random() < 0.33;
-
- if (escape) {
- return {
- "escape": escape,
- "lines": ["You struggle and squirm, forcing " + predator.description("the") + " to hork you up. They groan and stumble away, exhausted by your efforts."]
- };
- } else {
- return {
- "escape": escape,
- "lines": ["You squirm and writhe within " + predator.description("the") + " to no avail."]
- };
- }
- }
- };
- }
-
- function rub(predator) {
- return {
- name: "Rub",
- desc: "Rub rub rub",
- struggle: function(player) {
- return {
- "escape": false,
- "lines": ["You rub the walls of your predator's belly. At least " + predator.description("the") + " is getting something out of this."]
- };
- }
- };
- }
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