munch
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  1. let world = null;
  2. let currentRoom = null;
  3. let currentDialog = null;
  4. let currentFoe = null;
  5. let dirButtons = [];
  6. let actionButtons = [];
  7. let mode = "explore";
  8. let actions = [];
  9. let time = 9*60*60;
  10. let date = 1;
  11. let newline = " ";
  12. let player = new Player();
  13. let playerAttacks = [];
  14. let struggles = [];
  15. let killingBlow = null;
  16. let deaths = [];
  17. let respawnRoom;
  18. function join(things) {
  19. if (things.length == 1) {
  20. return things[0].description("a");
  21. } else if (things.length == 2) {
  22. return things[0].description("a") + " and " + things[1].description("a");
  23. } else {
  24. let line = "";
  25. line = things.slice(0,-1).reduce((line, prey) => line + prey.description("a") + ", ", line);
  26. line += " and " + things[things.length-1].description("a");
  27. return line;
  28. }
  29. }
  30. function pickRandom(list) {
  31. return list[Math.floor(Math.random() * list.length)];
  32. }
  33. function pick(list, attacker, defender) {
  34. if (list.length == 0)
  35. return null;
  36. else {
  37. let sum = list.reduce((sum, choice) => choice.weight == undefined ? sum + 1 : sum + choice.weight(attacker, defender), 0);
  38. let target = Math.random() * sum;
  39. for (let i = 0; i < list.length; i++) {
  40. sum -= list[i].weight == undefined ? 1 : list[i].weight(attacker, defender);
  41. if (sum <= target) {
  42. return list[i];
  43. }
  44. }
  45. return list[list.length-1];
  46. }
  47. }
  48. function filterValid(options, attacker, defender) {
  49. let filtered = options.filter(option => option.conditions == undefined || option.conditions.reduce((result, test) => result && test(attacker, defender), true));
  50. return filtered.filter(option => option.requirements == undefined || option.requirements.reduce((result, test) => result && test(attacker, defender), true));
  51. }
  52. function filterPriority(options) {
  53. let max = options.reduce((max, option) => option.priority > max ? option.priority : max, -1000);
  54. return options.filter(option => option.priority == max);
  55. }
  56. function round(number, digits) {
  57. return Math.round(number * Math.pow(10,digits)) / Math.pow(10,digits);
  58. }
  59. function updateExploreCompass() {
  60. for (let i = 0; i < dirButtons.length; i++) {
  61. let button = dirButtons[i];
  62. button.classList.remove("active-button");
  63. button.classList.remove("inactive-button");
  64. button.classList.remove("disabled-button");
  65. if (currentRoom.exits[i] == null) {
  66. button.disabled = true;
  67. button.classList.add("inactive-button");
  68. button.innerHTML = "";
  69. } else {
  70. if (currentRoom.exits[i].conditions.reduce((result, test) => result && test(player.prefs), true)) {
  71. button.disabled = false;
  72. button.classList.add("active-button");
  73. button.innerHTML = currentRoom.exits[i].name;
  74. } else {
  75. button.disabled = true;
  76. button.classList.add("disabled-button");
  77. button.innerHTML = currentRoom.exits[i].name;
  78. }
  79. }
  80. }
  81. }
  82. function updateExploreActions() {
  83. for (let i = 0; i < actionButtons.length; i++) {
  84. if (i < actions.length) {
  85. actionButtons[i].disabled = false;
  86. actionButtons[i].innerHTML = actions[i].name;
  87. actionButtons[i].classList.remove("inactive-button");
  88. actionButtons[i].classList.add("active-button");
  89. }
  90. else {
  91. actionButtons[i].disabled = true;
  92. actionButtons[i].innerHTML = "";
  93. actionButtons[i].classList.remove("active-button");
  94. actionButtons[i].classList.add("inactive-button");
  95. }
  96. }
  97. }
  98. function updateExplore() {
  99. updateExploreCompass();
  100. updateExploreActions();
  101. }
  102. function updateEaten() {
  103. let list = document.getElementById("eaten");
  104. while(list.firstChild) {
  105. list.removeChild(list.firstChild);
  106. }
  107. if (player.health > 0)
  108. struggles = filterValid(currentFoe.struggles, currentFoe, player);
  109. else
  110. struggles = [submit(currentFoe)];
  111. for (let i = 0; i < struggles.length; i++) {
  112. let li = document.createElement("li");
  113. let button = document.createElement("button");
  114. button.classList.add("eaten-button");
  115. button.innerHTML = struggles[i].name;
  116. button.addEventListener("click", function() { struggleClicked(i); } );
  117. button.addEventListener("mouseover", function() { struggleHovered(i); } );
  118. button.addEventListener("mouseout", function() { document.getElementById("eaten-desc").innerHTML = ""; } );
  119. li.appendChild(button);
  120. list.appendChild(li);
  121. }
  122. }
  123. function updateCombat() {
  124. let list = document.getElementById("combat");
  125. while(list.firstChild) {
  126. list.removeChild(list.firstChild);
  127. }
  128. if (player.health > 0)
  129. playerAttacks = filterValid(player.attacks, player, currentFoe);
  130. else
  131. playerAttacks = [pass(player)];
  132. if (playerAttacks.length == 0)
  133. playerAttacks = [player.backupAttack];
  134. for (let i = 0; i < playerAttacks.length; i++) {
  135. let li = document.createElement("li");
  136. let button = document.createElement("button");
  137. button.classList.add("combat-button");
  138. button.innerHTML = playerAttacks[i].name;
  139. button.addEventListener("click", function() { attackClicked(i); } );
  140. button.addEventListener("mouseover", function() { attackHovered(i); } );
  141. button.addEventListener("mouseout", function() { document.getElementById("combat-desc").innerHTML = ""; } );
  142. li.appendChild(button);
  143. list.appendChild(li);
  144. }
  145. document.getElementById("stat-foe-name").innerHTML = "Name: " + currentFoe.name;
  146. document.getElementById("stat-foe-health").innerHTML = "Health: " + currentFoe.health + "/" + currentFoe.maxHealth;
  147. document.getElementById("stat-foe-stamina").innerHTML = "Stamina: " + currentFoe.stamina + "/" + currentFoe.maxStamina;
  148. document.getElementById("stat-foe-str").innerHTML = "Str: " + currentFoe.str;
  149. document.getElementById("stat-foe-dex").innerHTML = "Dex: " + currentFoe.dex;
  150. document.getElementById("stat-foe-con").innerHTML = "Con: " + currentFoe.con;
  151. }
  152. function updateDialog() {
  153. let list = document.getElementById("dialog");
  154. while(list.firstChild) {
  155. list.removeChild(list.firstChild);
  156. }
  157. for (let i = 0; i < currentDialog.choices.length; i++) {
  158. let activated = currentDialog.choices[i].node.requirements == undefined || currentDialog.choices[i].node.requirements.reduce((result, test) => result && test(player, currentFoe), true);
  159. let li = document.createElement("li");
  160. let button = document.createElement("button");
  161. button.classList.add("dialog-button");
  162. button.innerHTML = currentDialog.choices[i].text;
  163. button.addEventListener("click", function() { dialogClicked(i); });
  164. if (!activated) {
  165. button.classList.add("disabled-button");
  166. button.disabled = true;
  167. }
  168. li.appendChild(button);
  169. list.appendChild(li);
  170. }
  171. }
  172. function updateDisplay() {
  173. document.querySelectorAll(".selector").forEach(function (x) {
  174. x.style.display = "none";
  175. });
  176. switch(mode) {
  177. case "explore":
  178. document.getElementById("selector-explore").style.display = "flex";
  179. updateExplore();
  180. break;
  181. case "combat":
  182. document.getElementById("selector-combat").style.display = "flex";
  183. updateCombat();
  184. break;
  185. case "dialog":
  186. document.getElementById("selector-dialog").style.display = "flex";
  187. updateDialog();
  188. break;
  189. case "eaten":
  190. document.getElementById("selector-eaten").style.display = "flex";
  191. updateEaten();
  192. break;
  193. }
  194. document.getElementById("time").innerHTML = "Time: " + renderTime(time);
  195. document.getElementById("date").innerHTML = "Day " + date;
  196. document.getElementById("stat-name").innerHTML = "Name: " + player.name;
  197. document.getElementById("stat-health").innerHTML = "Health: " + round(player.health,0) + "/" + round(player.maxHealth,0);
  198. document.getElementById("stat-cash").innerHTML = "Cash: $" + round(player.cash,0);
  199. document.getElementById("stat-stamina").innerHTML = "Stamina: " + round(player.stamina,0) + "/" + round(player.maxStamina,0);
  200. document.getElementById("stat-fullness").innerHTML = "Fullness: " + round(player.fullness(),0);
  201. if (player.prefs.scat) {
  202. document.getElementById("stat-bowels").innerHTML = "Bowels: " + round(player.bowels.fullness,0);
  203. } else {
  204. document.getElementById("stat-bowels").innerHTML = "";
  205. }
  206. }
  207. function advanceTime(amount) {
  208. time = (time + amount);
  209. date += Math.floor(time / 86400);
  210. time = time % 86400;
  211. player.restoreHealth(amount);
  212. player.restoreStamina(amount);
  213. update(player.stomach.digest(amount));
  214. update(player.butt.digest(amount));
  215. }
  216. function renderTime(time) {
  217. let suffix = (time < 43200) ? "AM" : "PM";
  218. let hour = Math.floor((time % 43200) / 3600);
  219. if (hour == 0)
  220. hour = 12;
  221. let minute = Math.floor(time / 60) % 60;
  222. if (minute < 9)
  223. minute = "0" + minute;
  224. return hour + ":" + minute + " " + suffix;
  225. }
  226. function move(direction) {
  227. let target = currentRoom.exits[direction];
  228. if (target == null) {
  229. alert("Tried to move to an empty room!");
  230. return;
  231. }
  232. moveTo(target,currentRoom.exitDescs[direction]);
  233. }
  234. function moveToByName(roomName, desc="You go places lol", loading=false) {
  235. moveTo(world[roomName], desc, loading);
  236. }
  237. function moveTo(room,desc="You go places lol", loading=false) {
  238. actions = [];
  239. currentRoom = room;
  240. if (!loading)
  241. advanceTime(30);
  242. currentRoom.objects.forEach(function (object) {
  243. object.actions.forEach(function (action) {
  244. if (action.conditions == undefined || action.conditions.reduce((result, cond) => result && cond(player.prefs), true))
  245. actions.push(action);
  246. });
  247. });
  248. update([desc,newline]);
  249. currentRoom.visit();
  250. }
  251. window.addEventListener('load', function(event) {
  252. document.getElementById("start-button").addEventListener("click", start, false);
  253. });
  254. function start() {
  255. applySettings(generateSettings());
  256. document.getElementById("create").style.display = "none";
  257. document.getElementById("game").style.display = "block";
  258. loadActions();
  259. loadCompass();
  260. loadDialog();
  261. world = createWorld();
  262. currentRoom = world["Bedroom"];
  263. respawnRoom = currentRoom;
  264. moveTo(currentRoom,"");
  265. updateDisplay();
  266. }
  267. // copied from Stroll LUL
  268. function generateSettings() {
  269. let form = document.forms.namedItem("character-form");
  270. let settings = {};
  271. for (let i=0; i<form.length; i++) {
  272. let value = form[i].value == "" ? form[i].placeholder : form[i].value;
  273. if (form[i].type == "text")
  274. if (form[i].value == "")
  275. settings[form[i].name] = form[i].placeholder;
  276. else
  277. settings[form[i].name] = value;
  278. else if (form[i].type == "number")
  279. settings[form[i].name] = parseFloat(value);
  280. else if (form[i].type == "checkbox") {
  281. settings[form[i].name] = form[i].checked;
  282. } else if (form[i].type == "radio") {
  283. let name = form[i].name;
  284. if (form[i].checked)
  285. settings[name] = form[i].value;
  286. } else if (form[i].type == "select-one") {
  287. settings[form[i].name] = form[i][form[i].selectedIndex].value;
  288. }
  289. }
  290. return settings;
  291. }
  292. function applySettings(settings) {
  293. player.name = settings.name;
  294. player.species = settings.species;
  295. for (let key in settings) {
  296. if (settings.hasOwnProperty(key)) {
  297. if (key.match(/prefs/)) {
  298. let tokens = key.split("-");
  299. let pref = player.prefs;
  300. pref = tokens.slice(1,-1).reduce(function(pref, key) {
  301. if (pref[key] == undefined)
  302. pref[key] = {};
  303. return pref[key];
  304. }, pref);
  305. pref[tokens.slice(-1)[0]] = settings[key];
  306. }
  307. }
  308. }
  309. }
  310. function saveSettings() {
  311. window.localStorage.setItem("settings", JSON.stringify(generateSettings()));
  312. }
  313. function retrieveSettings() {
  314. return JSON.parse(window.localStorage.getItem("settings"));
  315. }
  316. function clearScreen() {
  317. let log = document.getElementById("log");
  318. let child = log.firstChild;
  319. while (child != null) {
  320. log.removeChild(child);
  321. child = log.firstChild;
  322. }
  323. }
  324. function update(lines=[]) {
  325. let log = document.getElementById("log");
  326. for (let i=0; i<lines.length; i++) {
  327. let div = document.createElement("div");
  328. div.innerHTML = lines[i];
  329. log.appendChild(div);
  330. }
  331. log.scrollTop = log.scrollHeight;
  332. updateDisplay();
  333. }
  334. function changeMode(newMode) {
  335. mode = newMode;
  336. let body = document.querySelector("body");
  337. document.getElementById("foe-stats").style.display = "none";
  338. body.className = "";
  339. switch(mode) {
  340. case "explore":
  341. case "dialog":
  342. body.classList.add("explore");
  343. break;
  344. case "combat":
  345. body.classList.add("combat");
  346. document.getElementById("foe-stats").style.display = "block";
  347. break;
  348. case "eaten":
  349. body.classList.add("eaten");
  350. document.getElementById("foe-stats").style.display = "block";
  351. break;
  352. }
  353. updateDisplay();
  354. }
  355. function respawn(respawnRoom) {
  356. if (killingBlow.gameover == undefined) {
  357. if (player.prefs.prey) {
  358. deaths.push("Digested by " + currentFoe.description("a") + " at " + renderTime(time) + " on day " + date);
  359. } else {
  360. deaths.push("Defeated by " + currentFoe.description("a") + " at " + renderTime(time) + " on day " + date);
  361. }
  362. } else {
  363. deaths.push(killingBlow.gameover() + " at " + renderTime(time) + " on day " + date);
  364. }
  365. moveTo(respawnRoom,"You drift through space and time...");
  366. player.clear();
  367. player.stomach.contents = [];
  368. player.butt.contents = [];
  369. player.bowels.contents = [];
  370. player.bowels.fullness = 0;
  371. advanceTime(Math.floor(86400 / 2 * (Math.random() * 0.5 - 0.25 + 1)));
  372. changeMode("explore");
  373. player.health = 100;
  374. update(["You wake back up in your bed."]);
  375. }
  376. function startCombat(opponent) {
  377. currentFoe = opponent;
  378. changeMode("combat");
  379. update(opponent.startCombat());
  380. }
  381. function attackClicked(index) {
  382. update(playerAttacks[index].attack(currentFoe).concat([newline]));
  383. if (currentFoe.health <= 0) {
  384. currentFoe.defeated();
  385. } else if (mode == "combat") {
  386. let attack = pick(filterPriority(filterValid(currentFoe.attacks, currentFoe, player)), currentFoe, player);
  387. if (attack == null) {
  388. attack = currentFoe.backupAttack;
  389. }
  390. update(attack.attackPlayer(player).concat([newline]));
  391. if (player.health <= -100) {
  392. killingBlow = attack;
  393. update(["You die..."]);
  394. respawn(respawnRoom);
  395. } else if (player.health <= 0) {
  396. update(["You're too weak to do anything..."]);
  397. if (player.prefs.prey) {
  398. // nada
  399. } else {
  400. killingBlow = attack;
  401. update(["You die..."]);
  402. respawn(respawnRoom);
  403. }
  404. }
  405. }
  406. }
  407. function attackHovered(index) {
  408. document.getElementById("combat-desc").innerHTML = playerAttacks[index].desc;
  409. }
  410. function struggleClicked(index) {
  411. let struggle = struggles[index];
  412. let result = struggle.struggle(player);
  413. update(result.lines.concat([newline]));
  414. if (result.escape == "stay") {
  415. changeMode("combat");
  416. } else if (result.escape == "escape") {
  417. changeMode("explore");
  418. } else {
  419. let digest = pick(filterValid(currentFoe.digests, currentFoe, player), currentFoe, player);
  420. if (digest == null) {
  421. digest = currentFoe.backupDigest;
  422. }
  423. update(digest.digest(player).concat([newline]));
  424. if (player.health <= -100) {
  425. killingBlow = digest;
  426. update(currentFoe.finishDigest().concat([newline]));
  427. respawn(respawnRoom);
  428. }
  429. }
  430. }
  431. function struggleHovered(index) {
  432. document.getElementById("eaten-desc").innerHTML = currentFoe.struggles[index].desc;
  433. }
  434. function startDialog(dialog) {
  435. currentDialog = dialog;
  436. changeMode("dialog");
  437. update(currentDialog.text);
  438. currentDialog.visit();
  439. updateDisplay();
  440. }
  441. function dialogClicked(index) {
  442. currentDialog = currentDialog.choices[index].node;
  443. update(currentDialog.text);
  444. currentDialog.visit();
  445. if (currentDialog.choices.length == 0 && mode == "dialog") {
  446. changeMode("explore");
  447. updateDisplay();
  448. }
  449. }
  450. function loadDialog() {
  451. dialogButtons = Array.from( document.querySelectorAll(".dialog-button"));
  452. for (let i = 0; i < dialogButtons.length; i++) {
  453. dialogButtons[i].addEventListener("click", function() { dialogClicked(i); });
  454. }
  455. }
  456. function actionClicked(index) {
  457. actions[index].action();
  458. }
  459. function loadActions() {
  460. actionButtons = Array.from( document.querySelectorAll(".action-button"));
  461. for (let i = 0; i < actionButtons.length; i++) {
  462. actionButtons[i].addEventListener("click", function() { actionClicked(i); });
  463. }
  464. }
  465. function loadCompass() {
  466. dirButtons[NORTH_WEST] = document.getElementById("compass-north-west");
  467. dirButtons[NORTH_WEST].addEventListener("click", function() {
  468. move(NORTH_WEST);
  469. });
  470. dirButtons[NORTH] = document.getElementById("compass-north");
  471. dirButtons[NORTH].addEventListener("click", function() {
  472. move(NORTH);
  473. });
  474. dirButtons[NORTH_EAST] = document.getElementById("compass-north-east");
  475. dirButtons[NORTH_EAST].addEventListener("click", function() {
  476. move(NORTH_EAST);
  477. });
  478. dirButtons[WEST] = document.getElementById("compass-west");
  479. dirButtons[WEST].addEventListener("click", function() {
  480. move(WEST);
  481. });
  482. dirButtons[EAST] = document.getElementById("compass-east");
  483. dirButtons[EAST].addEventListener("click", function() {
  484. move(EAST);
  485. });
  486. dirButtons[SOUTH_WEST] = document.getElementById("compass-south-west");
  487. dirButtons[SOUTH_WEST].addEventListener("click", function() {
  488. move(SOUTH_WEST);
  489. });
  490. dirButtons[SOUTH] = document.getElementById("compass-south");
  491. dirButtons[SOUTH].addEventListener("click", function() {
  492. move(SOUTH);
  493. });
  494. dirButtons[SOUTH_EAST] = document.getElementById("compass-south-east");
  495. dirButtons[SOUTH_EAST].addEventListener("click", function() {
  496. move(SOUTH_EAST);
  497. });
  498. document.getElementById("compass-look").addEventListener("click", look, false);
  499. }
  500. function look() {
  501. update([currentRoom.description]);
  502. }
  503. let toSave = ["str","dex","con","name","species"];
  504. function saveGame() {
  505. let save = {};
  506. save.player = JSON.stringify(player, function(key, value) {
  507. if (toSave.includes(key) || key == "") {
  508. return value;
  509. } else {
  510. return undefined;
  511. }
  512. });
  513. save.position = currentRoom.name;
  514. save.date = date;
  515. save.time = time;
  516. save.deaths = deaths;
  517. let stringified = JSON.stringify(save);
  518. window.localStorage.setItem("save", stringified);
  519. }
  520. function loadGame() {
  521. changeMode("explore");
  522. let save = JSON.parse(window.localStorage.getItem("save"));
  523. let playerSave = JSON.parse(save.player);
  524. for (let key in playerSave) {
  525. if (playerSave.hasOwnProperty(key)) {
  526. player[key] = playerSave[key];
  527. }
  528. }
  529. deaths = save.deaths;
  530. date = save.date;
  531. time = save.time;
  532. clearScreen();
  533. moveToByName(save.position, "");
  534. }
  535. // wow polyfills
  536. if (![].includes) {
  537. Array.prototype.includes = function(searchElement /*, fromIndex*/ ) {
  538. 'use strict';
  539. var O = Object(this);
  540. var len = parseInt(O.length) || 0;
  541. if (len === 0) {
  542. return false;
  543. }
  544. var n = parseInt(arguments[1]) || 0;
  545. var k;
  546. if (n >= 0) {
  547. k = n;
  548. } else {
  549. k = len + n;
  550. if (k < 0) {k = 0;}
  551. }
  552. var currentElement;
  553. while (k < len) {
  554. currentElement = O[k];
  555. if (searchElement === currentElement ||
  556. (searchElement !== searchElement && currentElement !== currentElement)) {
  557. return true;
  558. }
  559. k++;
  560. }
  561. return false;
  562. };
  563. }