munch
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  1. let world = null;
  2. let currentRoom = null;
  3. let currentDialog = null;
  4. let currentFoe = null;
  5. let dirButtons = [];
  6. let actionButtons = [];
  7. let mode = "explore";
  8. let actions = [];
  9. let time = 9*60*60;
  10. let date = 1;
  11. let newline = " ";
  12. let player = new Player();
  13. let playerAttacks = [];
  14. let struggles = [];
  15. let killingBlow = null;
  16. let deaths = [];
  17. let respawnRoom;
  18. function join(things) {
  19. if (things.length == 1) {
  20. return things[0].description("a");
  21. } else if (things.length == 2) {
  22. return things[0].description("a") + " and " + things[1].description("a");
  23. } else {
  24. let line = "";
  25. line = things.slice(0,-1).reduce((line, prey) => line + prey.description("a") + ", ", line);
  26. line += " and " + things[things.length-1].description("a");
  27. return line;
  28. }
  29. }
  30. function pickRandom(list) {
  31. return list[Math.floor(Math.random() * list.length)];
  32. }
  33. function pick(list, attacker, defender) {
  34. if (list.length == 0)
  35. return null;
  36. else {
  37. let sum = list.reduce((sum, choice) => choice.weight == undefined ? sum + 1 : sum + choice.weight(attacker, defender), 0);
  38. let target = Math.random() * sum;
  39. for (let i = 0; i < list.length; i++) {
  40. sum -= list[i].weight == undefined ? 1 : list[i].weight(attacker, defender);
  41. if (sum <= target) {
  42. return list[i];
  43. }
  44. }
  45. return list[list.length-1];
  46. }
  47. }
  48. function filterValid(options, attacker, defender) {
  49. let filtered = options.filter(option => option.conditions == undefined || option.conditions.reduce((result, test) => result && test(attacker, defender), true));
  50. return filtered.filter(option => option.requirements == undefined || option.requirements.reduce((result, test) => result && test(attacker, defender), true));
  51. }
  52. function filterPriority(options) {
  53. let max = options.reduce((max, option) => option.priority > max ? option.priority : max, -1000);
  54. return options.filter(option => option.priority == max);
  55. }
  56. function round(number, digits) {
  57. return Math.round(number * Math.pow(10,digits)) / Math.pow(10,digits);
  58. }
  59. function updateExploreCompass() {
  60. for (let i = 0; i < dirButtons.length; i++) {
  61. let button = dirButtons[i];
  62. button.classList.remove("active-button");
  63. button.classList.remove("inactive-button");
  64. button.classList.remove("disabled-button");
  65. if (currentRoom.exits[i] == null) {
  66. button.disabled = true;
  67. button.classList.add("inactive-button");
  68. button.innerHTML = "";
  69. } else {
  70. if (currentRoom.exits[i].conditions.reduce((result, test) => result && test(player.prefs), true)) {
  71. button.disabled = false;
  72. button.classList.add("active-button");
  73. button.innerHTML = currentRoom.exits[i].name;
  74. } else {
  75. button.disabled = true;
  76. button.classList.add("disabled-button");
  77. button.innerHTML = currentRoom.exits[i].name;
  78. }
  79. }
  80. }
  81. }
  82. function updateExploreActions() {
  83. for (let i = 0; i < actionButtons.length; i++) {
  84. if (i < actions.length) {
  85. actionButtons[i].disabled = false;
  86. actionButtons[i].innerHTML = actions[i].name;
  87. actionButtons[i].classList.remove("inactive-button");
  88. actionButtons[i].classList.add("active-button");
  89. }
  90. else {
  91. actionButtons[i].disabled = true;
  92. actionButtons[i].innerHTML = "";
  93. actionButtons[i].classList.remove("active-button");
  94. actionButtons[i].classList.add("inactive-button");
  95. }
  96. }
  97. }
  98. function updateExplore() {
  99. updateExploreCompass();
  100. updateExploreActions();
  101. }
  102. function updateEaten() {
  103. let list = document.getElementById("eaten");
  104. while(list.firstChild) {
  105. list.removeChild(list.firstChild);
  106. }
  107. if (player.health > 0)
  108. struggles = filterValid(currentFoe.struggles, currentFoe, player);
  109. else
  110. struggles = [submit(currentFoe)];
  111. for (let i = 0; i < struggles.length; i++) {
  112. let li = document.createElement("li");
  113. let button = document.createElement("button");
  114. button.classList.add("eaten-button");
  115. button.innerHTML = struggles[i].name;
  116. button.addEventListener("click", function() { struggleClicked(i); } );
  117. button.addEventListener("mouseover", function() { struggleHovered(i); } );
  118. button.addEventListener("mouseout", function() { document.getElementById("eaten-desc").innerHTML = ""; } );
  119. li.appendChild(button);
  120. list.appendChild(li);
  121. }
  122. }
  123. function updateCombat() {
  124. let list = document.getElementById("combat");
  125. while(list.firstChild) {
  126. list.removeChild(list.firstChild);
  127. }
  128. if (player.health > 0)
  129. playerAttacks = filterValid(player.attacks, player, currentFoe);
  130. else
  131. playerAttacks = [pass(player)];
  132. if (playerAttacks.length == 0)
  133. playerAttacks = [player.backupAttack];
  134. for (let i = 0; i < playerAttacks.length; i++) {
  135. let li = document.createElement("li");
  136. let button = document.createElement("button");
  137. button.classList.add("combat-button");
  138. button.innerHTML = playerAttacks[i].name;
  139. button.addEventListener("click", function() { attackClicked(i); } );
  140. button.addEventListener("mouseover", function() { attackHovered(i); } );
  141. button.addEventListener("mouseout", function() { document.getElementById("combat-desc").innerHTML = ""; } );
  142. li.appendChild(button);
  143. list.appendChild(li);
  144. }
  145. document.getElementById("stat-foe-name").innerHTML = "Name: " + currentFoe.name;
  146. document.getElementById("stat-foe-health").innerHTML = "Health: " + currentFoe.health + "/" + currentFoe.maxHealth;
  147. document.getElementById("stat-foe-stamina").innerHTML = "Stamina: " + currentFoe.stamina + "/" + currentFoe.maxStamina;
  148. }
  149. function updateDialog() {
  150. let list = document.getElementById("dialog");
  151. while(list.firstChild) {
  152. list.removeChild(list.firstChild);
  153. }
  154. for (let i = 0; i < currentDialog.choices.length; i++) {
  155. let activated = currentDialog.choices[i].node.requirements == undefined || currentDialog.choices[i].node.requirements.reduce((result, test) => result && test(player, currentFoe), true);
  156. let li = document.createElement("li");
  157. let button = document.createElement("button");
  158. button.classList.add("dialog-button");
  159. button.innerHTML = currentDialog.choices[i].text;
  160. button.addEventListener("click", function() { dialogClicked(i); });
  161. if (!activated) {
  162. button.classList.add("disabled-button");
  163. button.disabled = true;
  164. }
  165. li.appendChild(button);
  166. list.appendChild(li);
  167. }
  168. }
  169. function updateDisplay() {
  170. document.querySelectorAll(".selector").forEach(function (x) {
  171. x.style.display = "none";
  172. });
  173. switch(mode) {
  174. case "explore":
  175. document.getElementById("selector-explore").style.display = "flex";
  176. updateExplore();
  177. break;
  178. case "combat":
  179. document.getElementById("selector-combat").style.display = "flex";
  180. updateCombat();
  181. break;
  182. case "dialog":
  183. document.getElementById("selector-dialog").style.display = "flex";
  184. updateDialog();
  185. break;
  186. case "eaten":
  187. document.getElementById("selector-eaten").style.display = "flex";
  188. updateEaten();
  189. break;
  190. }
  191. document.getElementById("time").innerHTML = "Time: " + renderTime(time);
  192. document.getElementById("date").innerHTML = "Day " + date;
  193. document.getElementById("stat-name").innerHTML = "Name: " + player.name;
  194. document.getElementById("stat-health").innerHTML = "Health: " + round(player.health,0) + "/" + round(player.maxHealth,0);
  195. document.getElementById("stat-cash").innerHTML = "Cash: $" + round(player.cash,0);
  196. document.getElementById("stat-stamina").innerHTML = "Stamina: " + round(player.stamina,0) + "/" + round(player.maxStamina,0);
  197. document.getElementById("stat-fullness").innerHTML = "Fullness: " + round(player.fullness(),0);
  198. if (player.prefs.scat) {
  199. document.getElementById("stat-bowels").innerHTML = "Bowels: " + round(player.bowels.fullness,0);
  200. } else {
  201. document.getElementById("stat-bowels").innerHTML = "";
  202. }
  203. }
  204. function advanceTime(amount) {
  205. time = (time + amount);
  206. date += Math.floor(time / 86400);
  207. time = time % 86400;
  208. player.restoreHealth(amount);
  209. player.restoreStamina(amount);
  210. update(player.stomach.digest(amount));
  211. update(player.butt.digest(amount));
  212. }
  213. function renderTime(time) {
  214. let suffix = (time < 43200) ? "AM" : "PM";
  215. let hour = Math.floor((time % 43200) / 3600);
  216. if (hour == 0)
  217. hour = 12;
  218. let minute = Math.floor(time / 60) % 60;
  219. if (minute < 9)
  220. minute = "0" + minute;
  221. return hour + ":" + minute + " " + suffix;
  222. }
  223. function move(direction) {
  224. let target = currentRoom.exits[direction];
  225. if (target == null) {
  226. alert("Tried to move to an empty room!");
  227. return;
  228. }
  229. moveTo(target,currentRoom.exitDescs[direction]);
  230. }
  231. function moveToByName(roomName, desc="You go places lol", loading=false) {
  232. moveTo(world[roomName], desc, loading);
  233. }
  234. function moveTo(room,desc="You go places lol", loading=false) {
  235. actions = [];
  236. currentRoom = room;
  237. if (!loading)
  238. advanceTime(30);
  239. currentRoom.objects.forEach(function (object) {
  240. object.actions.forEach(function (action) {
  241. if (action.conditions == undefined || action.conditions.reduce((result, cond) => result && cond(player.prefs), true))
  242. actions.push(action);
  243. });
  244. });
  245. update([desc,newline]);
  246. currentRoom.visit();
  247. }
  248. window.addEventListener('load', function(event) {
  249. document.getElementById("start-button").addEventListener("click", start, false);
  250. });
  251. function start() {
  252. applySettings(generateSettings());
  253. document.getElementById("create").style.display = "none";
  254. document.getElementById("game").style.display = "block";
  255. loadActions();
  256. loadCompass();
  257. loadDialog();
  258. world = createWorld();
  259. currentRoom = world["Bedroom"];
  260. respawnRoom = currentRoom;
  261. moveTo(currentRoom,"");
  262. updateDisplay();
  263. }
  264. // copied from Stroll LUL
  265. function generateSettings() {
  266. let form = document.forms.namedItem("character-form");
  267. let settings = {};
  268. for (let i=0; i<form.length; i++) {
  269. let value = form[i].value == "" ? form[i].placeholder : form[i].value;
  270. if (form[i].type == "text")
  271. if (form[i].value == "")
  272. settings[form[i].name] = form[i].placeholder;
  273. else
  274. settings[form[i].name] = value;
  275. else if (form[i].type == "number")
  276. settings[form[i].name] = parseFloat(value);
  277. else if (form[i].type == "checkbox") {
  278. settings[form[i].name] = form[i].checked;
  279. } else if (form[i].type == "radio") {
  280. let name = form[i].name;
  281. if (form[i].checked)
  282. settings[name] = form[i].value;
  283. } else if (form[i].type == "select-one") {
  284. settings[form[i].name] = form[i][form[i].selectedIndex].value;
  285. }
  286. }
  287. return settings;
  288. }
  289. function applySettings(settings) {
  290. player.name = settings.name;
  291. player.species = settings.species;
  292. for (let key in settings) {
  293. if (settings.hasOwnProperty(key)) {
  294. if (key.match(/prefs/)) {
  295. let tokens = key.split("-");
  296. let pref = player.prefs;
  297. pref = tokens.slice(1,-1).reduce(function(pref, key) {
  298. if (pref[key] == undefined)
  299. pref[key] = {};
  300. return pref[key];
  301. }, pref);
  302. pref[tokens.slice(-1)[0]] = settings[key];
  303. }
  304. }
  305. }
  306. }
  307. function saveSettings() {
  308. window.localStorage.setItem("settings", JSON.stringify(generateSettings()));
  309. }
  310. function retrieveSettings() {
  311. return JSON.parse(window.localStorage.getItem("settings"));
  312. }
  313. function clearScreen() {
  314. let log = document.getElementById("log");
  315. let child = log.firstChild;
  316. while (child != null) {
  317. log.removeChild(child);
  318. child = log.firstChild;
  319. }
  320. }
  321. function update(lines=[]) {
  322. let log = document.getElementById("log");
  323. for (let i=0; i<lines.length; i++) {
  324. let div = document.createElement("div");
  325. div.innerHTML = lines[i];
  326. log.appendChild(div);
  327. }
  328. log.scrollTop = log.scrollHeight;
  329. updateDisplay();
  330. }
  331. function changeMode(newMode) {
  332. mode = newMode;
  333. let body = document.querySelector("body");
  334. document.getElementById("foe-stats").style.display = "none";
  335. body.className = "";
  336. switch(mode) {
  337. case "explore":
  338. case "dialog":
  339. body.classList.add("explore");
  340. break;
  341. case "combat":
  342. body.classList.add("combat");
  343. document.getElementById("foe-stats").style.display = "block";
  344. break;
  345. case "eaten":
  346. body.classList.add("eaten");
  347. document.getElementById("foe-stats").style.display = "block";
  348. break;
  349. }
  350. updateDisplay();
  351. }
  352. function respawn(respawnRoom) {
  353. if (killingBlow.gameover == undefined) {
  354. if (player.prefs.prey) {
  355. deaths.push("Digested by " + currentFoe.description("a") + " at " + renderTime(time) + " on day " + date);
  356. } else {
  357. deaths.push("Defeated by " + currentFoe.description("a") + " at " + renderTime(time) + " on day " + date);
  358. }
  359. } else {
  360. deaths.push(killingBlow.gameover() + " at " + renderTime(time) + " on day " + date);
  361. }
  362. moveTo(respawnRoom,"You drift through space and time...");
  363. player.clear();
  364. player.stomach.contents = [];
  365. player.butt.contents = [];
  366. player.bowels.contents = [];
  367. player.bowels.fullness = 0;
  368. advanceTime(Math.floor(86400 / 2 * (Math.random() * 0.5 - 0.25 + 1)));
  369. changeMode("explore");
  370. player.health = 100;
  371. update(["You wake back up in your bed."]);
  372. }
  373. function startCombat(opponent) {
  374. currentFoe = opponent;
  375. changeMode("combat");
  376. update(opponent.startCombat());
  377. }
  378. function attackClicked(index) {
  379. update(playerAttacks[index].attack(currentFoe).concat([newline]));
  380. if (currentFoe.health <= 0) {
  381. currentFoe.defeated();
  382. } else if (mode == "combat") {
  383. let attack = pick(filterPriority(filterValid(currentFoe.attacks, currentFoe, player)), currentFoe, player);
  384. if (attack == null) {
  385. attack = currentFoe.backupAttack;
  386. }
  387. update(attack.attackPlayer(player).concat([newline]));
  388. if (player.health <= -100) {
  389. killingBlow = attack;
  390. update(["You die..."]);
  391. respawn(respawnRoom);
  392. } else if (player.health <= 0) {
  393. update(["You're too weak to do anything..."]);
  394. if (player.prefs.prey) {
  395. // nada
  396. } else {
  397. killingBlow = attack;
  398. update(["You die..."]);
  399. respawn(respawnRoom);
  400. }
  401. }
  402. }
  403. }
  404. function attackHovered(index) {
  405. document.getElementById("combat-desc").innerHTML = playerAttacks[index].desc;
  406. }
  407. function struggleClicked(index) {
  408. let struggle = struggles[index];
  409. let result = struggle.struggle(player);
  410. update(result.lines.concat([newline]));
  411. if (result.escape == "stay") {
  412. changeMode("combat");
  413. } else if (result.escape == "escape") {
  414. changeMode("explore");
  415. } else {
  416. let digest = pick(filterValid(currentFoe.digests, currentFoe, player), currentFoe, player);
  417. if (digest == null) {
  418. digest = currentFoe.backupDigest;
  419. }
  420. update(digest.digest(player).concat([newline]));
  421. if (player.health <= -100) {
  422. killingBlow = digest;
  423. update(currentFoe.finishDigest().concat([newline]));
  424. respawn(respawnRoom);
  425. }
  426. }
  427. }
  428. function struggleHovered(index) {
  429. document.getElementById("eaten-desc").innerHTML = currentFoe.struggles[index].desc;
  430. }
  431. function startDialog(dialog) {
  432. currentDialog = dialog;
  433. changeMode("dialog");
  434. update(currentDialog.text);
  435. currentDialog.visit();
  436. updateDisplay();
  437. }
  438. function dialogClicked(index) {
  439. currentDialog = currentDialog.choices[index].node;
  440. update(currentDialog.text);
  441. currentDialog.visit();
  442. if (currentDialog.choices.length == 0 && mode == "dialog") {
  443. changeMode("explore");
  444. updateDisplay();
  445. }
  446. }
  447. function loadDialog() {
  448. dialogButtons = Array.from( document.querySelectorAll(".dialog-button"));
  449. for (let i = 0; i < dialogButtons.length; i++) {
  450. dialogButtons[i].addEventListener("click", function() { dialogClicked(i); });
  451. }
  452. }
  453. function actionClicked(index) {
  454. actions[index].action();
  455. }
  456. function loadActions() {
  457. actionButtons = Array.from( document.querySelectorAll(".action-button"));
  458. for (let i = 0; i < actionButtons.length; i++) {
  459. actionButtons[i].addEventListener("click", function() { actionClicked(i); });
  460. }
  461. }
  462. function loadCompass() {
  463. dirButtons[NORTH_WEST] = document.getElementById("compass-north-west");
  464. dirButtons[NORTH_WEST].addEventListener("click", function() {
  465. move(NORTH_WEST);
  466. });
  467. dirButtons[NORTH] = document.getElementById("compass-north");
  468. dirButtons[NORTH].addEventListener("click", function() {
  469. move(NORTH);
  470. });
  471. dirButtons[NORTH_EAST] = document.getElementById("compass-north-east");
  472. dirButtons[NORTH_EAST].addEventListener("click", function() {
  473. move(NORTH_EAST);
  474. });
  475. dirButtons[WEST] = document.getElementById("compass-west");
  476. dirButtons[WEST].addEventListener("click", function() {
  477. move(WEST);
  478. });
  479. dirButtons[EAST] = document.getElementById("compass-east");
  480. dirButtons[EAST].addEventListener("click", function() {
  481. move(EAST);
  482. });
  483. dirButtons[SOUTH_WEST] = document.getElementById("compass-south-west");
  484. dirButtons[SOUTH_WEST].addEventListener("click", function() {
  485. move(SOUTH_WEST);
  486. });
  487. dirButtons[SOUTH] = document.getElementById("compass-south");
  488. dirButtons[SOUTH].addEventListener("click", function() {
  489. move(SOUTH);
  490. });
  491. dirButtons[SOUTH_EAST] = document.getElementById("compass-south-east");
  492. dirButtons[SOUTH_EAST].addEventListener("click", function() {
  493. move(SOUTH_EAST);
  494. });
  495. document.getElementById("compass-look").addEventListener("click", look, false);
  496. }
  497. function look() {
  498. update([currentRoom.description]);
  499. }
  500. let toSave = ["str","dex","con","name","species"];
  501. function saveGame() {
  502. let save = {};
  503. save.player = JSON.stringify(player, function(key, value) {
  504. if (toSave.includes(key) || key == "") {
  505. return value;
  506. } else {
  507. return undefined;
  508. }
  509. });
  510. save.position = currentRoom.name;
  511. save.date = date;
  512. save.time = time;
  513. save.deaths = deaths;
  514. let stringified = JSON.stringify(save);
  515. window.localStorage.setItem("save", stringified);
  516. }
  517. function loadGame() {
  518. changeMode("explore");
  519. let save = JSON.parse(window.localStorage.getItem("save"));
  520. let playerSave = JSON.parse(save.player);
  521. for (let key in playerSave) {
  522. if (playerSave.hasOwnProperty(key)) {
  523. player[key] = playerSave[key];
  524. }
  525. }
  526. deaths = save.deaths;
  527. date = save.date;
  528. time = save.time;
  529. clearScreen();
  530. moveToByName(save.position, "");
  531. }
  532. // wow polyfills
  533. if (![].includes) {
  534. Array.prototype.includes = function(searchElement /*, fromIndex*/ ) {
  535. 'use strict';
  536. var O = Object(this);
  537. var len = parseInt(O.length) || 0;
  538. if (len === 0) {
  539. return false;
  540. }
  541. var n = parseInt(arguments[1]) || 0;
  542. var k;
  543. if (n >= 0) {
  544. k = n;
  545. } else {
  546. k = len + n;
  547. if (k < 0) {k = 0;}
  548. }
  549. var currentElement;
  550. while (k < len) {
  551. currentElement = O[k];
  552. if (searchElement === currentElement ||
  553. (searchElement !== searchElement && currentElement !== currentElement)) {
  554. return true;
  555. }
  556. k++;
  557. }
  558. return false;
  559. };
  560. }