munch
Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.
 
 
 

759 lines
21 KiB

  1. let world = null;
  2. let currentRoom = null;
  3. let currentDialog = null;
  4. let currentFoe = null;
  5. let dirButtons = [];
  6. let actionButtons = [];
  7. let mode = "explore";
  8. let actions = [];
  9. let time = 9*60*60;
  10. let date = 1;
  11. let newline = " ";
  12. let player = new Player();
  13. let playerAttacks = [];
  14. let struggles = [];
  15. let killingBlow = null;
  16. let deaths = [];
  17. let respawnRoom;
  18. let MIDNIGHT = 0;
  19. let MORNING = 21600;
  20. let NOON = 43200;
  21. let EVENING = 64800;
  22. function join(things) {
  23. if (things.length == 1) {
  24. return things[0].description("a");
  25. } else if (things.length == 2) {
  26. return things[0].description("a") + " and " + things[1].description("a");
  27. } else {
  28. let line = "";
  29. line = things.slice(0,-1).reduce((line, prey) => line + prey.description("a") + ", ", line);
  30. line += " and " + things[things.length-1].description("a");
  31. return line;
  32. }
  33. }
  34. function pickRandom(list) {
  35. return list[Math.floor(Math.random() * list.length)];
  36. }
  37. function pick(list, attacker, defender) {
  38. if (list.length == 0)
  39. return null;
  40. else {
  41. let sum = list.reduce((sum, choice) => choice.weight == undefined ? sum + 1 : sum + choice.weight(attacker, defender), 0);
  42. let target = Math.random() * sum;
  43. for (let i = 0; i < list.length; i++) {
  44. sum -= list[i].weight == undefined ? 1 : list[i].weight(attacker, defender);
  45. if (sum <= target) {
  46. return list[i];
  47. }
  48. }
  49. return list[list.length-1];
  50. }
  51. }
  52. function filterValid(options, attacker, defender) {
  53. let filtered = options.filter(option => option.conditions == undefined || option.conditions.reduce((result, test) => result && test(attacker, defender), true));
  54. return filtered.filter(option => option.requirements == undefined || option.requirements.reduce((result, test) => result && test(attacker, defender), true));
  55. }
  56. function filterPriority(options) {
  57. let max = options.reduce((max, option) => option.priority > max ? option.priority : max, -1000);
  58. return options.filter(option => option.priority == max);
  59. }
  60. function round(number, digits) {
  61. return Math.round(number * Math.pow(10,digits)) / Math.pow(10,digits);
  62. }
  63. function updateExploreCompass() {
  64. for (let i = 0; i < dirButtons.length; i++) {
  65. let button = dirButtons[i];
  66. button.classList.remove("active-button");
  67. button.classList.remove("inactive-button");
  68. button.classList.remove("disabled-button");
  69. if (currentRoom.exits[i] == null) {
  70. button.disabled = true;
  71. button.classList.add("inactive-button");
  72. button.innerHTML = "";
  73. } else {
  74. if (currentRoom.exits[i].conditions.reduce((result, test) => result && test(player.prefs), true)) {
  75. button.disabled = false;
  76. button.classList.add("active-button");
  77. button.innerHTML = currentRoom.exits[i].name;
  78. } else {
  79. button.disabled = true;
  80. button.classList.add("disabled-button");
  81. button.innerHTML = currentRoom.exits[i].name;
  82. }
  83. }
  84. }
  85. }
  86. function updateExploreActions() {
  87. for (let i = 0; i < actionButtons.length; i++) {
  88. if (i < actions.length) {
  89. actionButtons[i].disabled = false;
  90. actionButtons[i].innerHTML = actions[i].name;
  91. actionButtons[i].classList.remove("inactive-button");
  92. actionButtons[i].classList.add("active-button");
  93. }
  94. else {
  95. actionButtons[i].disabled = true;
  96. actionButtons[i].innerHTML = "";
  97. actionButtons[i].classList.remove("active-button");
  98. actionButtons[i].classList.add("inactive-button");
  99. }
  100. }
  101. }
  102. function updateExplore() {
  103. updateExploreCompass();
  104. updateExploreActions();
  105. }
  106. function updateEaten() {
  107. let list = document.getElementById("eaten");
  108. while(list.firstChild) {
  109. list.removeChild(list.firstChild);
  110. }
  111. if (player.health > 0)
  112. struggles = filterValid(currentFoe.struggles, currentFoe, player);
  113. else
  114. struggles = [submit(currentFoe)];
  115. for (let i = 0; i < struggles.length; i++) {
  116. let li = document.createElement("li");
  117. let button = document.createElement("button");
  118. button.classList.add("eaten-button");
  119. button.innerHTML = struggles[i].name;
  120. button.addEventListener("click", function() { struggleClicked(i); } );
  121. button.addEventListener("mouseover", function() { struggleHovered(i); } );
  122. button.addEventListener("mouseout", function() { document.getElementById("eaten-desc").innerHTML = ""; } );
  123. li.appendChild(button);
  124. list.appendChild(li);
  125. }
  126. }
  127. function updateCombat() {
  128. let list = document.getElementById("combat");
  129. while(list.firstChild) {
  130. list.removeChild(list.firstChild);
  131. }
  132. if (player.health > 0)
  133. playerAttacks = filterValid(player.attacks, player, currentFoe);
  134. else
  135. playerAttacks = [pass(player)];
  136. if (playerAttacks.length == 0)
  137. playerAttacks = [player.backupAttack];
  138. for (let i = 0; i < playerAttacks.length; i++) {
  139. let li = document.createElement("li");
  140. let button = document.createElement("button");
  141. button.classList.add("combat-button");
  142. button.innerHTML = playerAttacks[i].name;
  143. button.addEventListener("click", function() { attackClicked(i); } );
  144. button.addEventListener("mouseover", function() { attackHovered(i); } );
  145. button.addEventListener("mouseout", function() { document.getElementById("combat-desc").innerHTML = ""; } );
  146. li.appendChild(button);
  147. list.appendChild(li);
  148. }
  149. document.getElementById("stat-foe-name").innerHTML = "Name: " + currentFoe.name;
  150. document.getElementById("stat-foe-health").innerHTML = "Health: " + currentFoe.health + "/" + currentFoe.maxHealth;
  151. document.getElementById("stat-foe-stamina").innerHTML = "Stamina: " + currentFoe.stamina + "/" + currentFoe.maxStamina;
  152. document.getElementById("stat-foe-str").innerHTML = "Str: " + currentFoe.str;
  153. document.getElementById("stat-foe-dex").innerHTML = "Dex: " + currentFoe.dex;
  154. document.getElementById("stat-foe-con").innerHTML = "Con: " + currentFoe.con;
  155. }
  156. function updateDialog() {
  157. let list = document.getElementById("dialog");
  158. while(list.firstChild) {
  159. list.removeChild(list.firstChild);
  160. }
  161. for (let i = 0; i < currentDialog.choices.length; i++) {
  162. let activated = currentDialog.choices[i].node.requirements == undefined || currentDialog.choices[i].node.requirements.reduce((result, test) => result && test(player, currentFoe), true);
  163. let li = document.createElement("li");
  164. let button = document.createElement("button");
  165. button.classList.add("dialog-button");
  166. button.innerHTML = currentDialog.choices[i].text;
  167. button.addEventListener("click", function() { dialogClicked(i); });
  168. if (!activated) {
  169. button.classList.add("disabled-button");
  170. button.disabled = true;
  171. }
  172. li.appendChild(button);
  173. list.appendChild(li);
  174. }
  175. }
  176. function updateDisplay() {
  177. document.querySelectorAll(".selector").forEach(function (x) {
  178. x.style.display = "none";
  179. });
  180. switch(mode) {
  181. case "explore":
  182. document.getElementById("selector-explore").style.display = "flex";
  183. updateExplore();
  184. break;
  185. case "combat":
  186. document.getElementById("selector-combat").style.display = "flex";
  187. updateCombat();
  188. break;
  189. case "dialog":
  190. document.getElementById("selector-dialog").style.display = "flex";
  191. updateDialog();
  192. break;
  193. case "eaten":
  194. document.getElementById("selector-eaten").style.display = "flex";
  195. updateEaten();
  196. break;
  197. }
  198. document.getElementById("time").innerHTML = "Time: " + renderTime(time);
  199. document.getElementById("date").innerHTML = "Day " + date;
  200. document.getElementById("stat-name").innerHTML = "Name: " + player.name;
  201. document.getElementById("stat-health").innerHTML = "Health: " + round(player.health,0) + "/" + round(player.maxHealth,0);
  202. document.getElementById("stat-cash").innerHTML = "Cash: $" + round(player.cash,0);
  203. document.getElementById("stat-stamina").innerHTML = "Stamina: " + round(player.stamina,0) + "/" + round(player.maxStamina,0);
  204. document.getElementById("stat-foe-str").innerHTML = "Str: " + player.str;
  205. document.getElementById("stat-foe-dex").innerHTML = "Dex: " + player.dex;
  206. document.getElementById("stat-foe-con").innerHTML = "Con: " + player.con;
  207. document.getElementById("stat-fullness").innerHTML = "Fullness: " + round(player.fullness(),0);
  208. if (player.prefs.scat) {
  209. document.getElementById("stat-bowels").innerHTML = "Bowels: " + round(player.bowels.fullness,0);
  210. } else {
  211. document.getElementById("stat-bowels").innerHTML = "";
  212. }
  213. }
  214. function advanceTimeTo(newTime) {
  215. advanceTime((86400 + newTime - time) % 86400);
  216. }
  217. function advanceTime(amount) {
  218. time = (time + amount);
  219. date += Math.floor(time / 86400);
  220. time = time % 86400;
  221. player.restoreHealth(amount);
  222. player.restoreStamina(amount);
  223. update(player.stomach.digest(amount));
  224. update(player.butt.digest(amount));
  225. }
  226. function renderTime(time) {
  227. let suffix = (time < 43200) ? "AM" : "PM";
  228. let hour = Math.floor((time % 43200) / 3600);
  229. if (hour == 0)
  230. hour = 12;
  231. let minute = Math.floor(time / 60) % 60;
  232. if (minute < 9)
  233. minute = "0" + minute;
  234. return hour + ":" + minute + " " + suffix;
  235. }
  236. function move(direction) {
  237. let target = currentRoom.exits[direction];
  238. if (target == null) {
  239. alert("Tried to move to an empty room!");
  240. return;
  241. }
  242. moveTo(target,currentRoom.exitDescs[direction]);
  243. }
  244. function moveToByName(roomName, desc="You go places lol", loading=false) {
  245. moveTo(world[roomName], desc, loading);
  246. }
  247. function moveTo(room,desc="You go places lol", loading=false) {
  248. actions = [];
  249. currentRoom = room;
  250. if (!loading)
  251. advanceTime(30);
  252. currentRoom.objects.forEach(function (object) {
  253. object.actions.forEach(function (action) {
  254. if (action.conditions == undefined || action.conditions.reduce((result, cond) => result && cond(player.prefs), true))
  255. actions.push(action);
  256. });
  257. });
  258. update([desc,newline]);
  259. currentRoom.visit();
  260. }
  261. window.addEventListener('load', function(event) {
  262. document.getElementById("start-button").addEventListener("click", start, false);
  263. });
  264. function start() {
  265. applySettings(generateSettings());
  266. transformVorePrefs(player.prefs);
  267. document.getElementById("create").style.display = "none";
  268. document.getElementById("game").style.display = "block";
  269. document.getElementById("stat-button-status").addEventListener("click", status, false);
  270. loadActions();
  271. loadCompass();
  272. loadDialog();
  273. world = createWorld();
  274. currentRoom = world["Bedroom"];
  275. respawnRoom = currentRoom;
  276. moveTo(currentRoom,"");
  277. updateDisplay();
  278. }
  279. // copied from Stroll LUL
  280. function generateSettings() {
  281. let form = document.forms.namedItem("character-form");
  282. let settings = {};
  283. for (let i=0; i<form.length; i++) {
  284. let value = form[i].value == "" ? form[i].placeholder : form[i].value;
  285. if (form[i].type == "text")
  286. if (form[i].value == "")
  287. settings[form[i].name] = form[i].placeholder;
  288. else
  289. settings[form[i].name] = value;
  290. else if (form[i].type == "number")
  291. settings[form[i].name] = parseFloat(value);
  292. else if (form[i].type == "checkbox") {
  293. settings[form[i].name] = form[i].checked;
  294. } else if (form[i].type == "radio") {
  295. let name = form[i].name;
  296. if (form[i].checked)
  297. settings[name] = form[i].value;
  298. } else if (form[i].type == "select-one") {
  299. settings[form[i].name] = form[i][form[i].selectedIndex].value;
  300. }
  301. }
  302. return settings;
  303. }
  304. function applySettings(settings) {
  305. player.name = settings.name;
  306. player.species = settings.species;
  307. for (let key in settings) {
  308. if (settings.hasOwnProperty(key)) {
  309. if (key.match(/prefs/)) {
  310. let tokens = key.split("-");
  311. let pref = player.prefs;
  312. pref = tokens.slice(1,-1).reduce(function(pref, key) {
  313. if (pref[key] == undefined)
  314. pref[key] = {};
  315. return pref[key];
  316. }, pref);
  317. pref[tokens.slice(-1)[0]] = settings[key];
  318. }
  319. }
  320. }
  321. }
  322. // turn things like "1" into a number
  323. function transformVorePrefs(prefs) {
  324. for (let key in prefs.vore) {
  325. if (prefs.vore.hasOwnProperty(key)) {
  326. switch(prefs.vore[key]) {
  327. case "0": prefs.vore[key] = 0; break;
  328. case "1": prefs.vore[key] = 0.5; break;
  329. case "2": prefs.vore[key] = 1; break;
  330. case "3": prefs.vore[key] = 2; break;
  331. }
  332. }
  333. }
  334. return prefs;
  335. }
  336. function saveSettings() {
  337. window.localStorage.setItem("settings", JSON.stringify(generateSettings()));
  338. }
  339. function retrieveSettings() {
  340. return JSON.parse(window.localStorage.getItem("settings"));
  341. }
  342. function clearScreen() {
  343. let log = document.getElementById("log");
  344. let child = log.firstChild;
  345. while (child != null) {
  346. log.removeChild(child);
  347. child = log.firstChild;
  348. }
  349. }
  350. function update(lines=[]) {
  351. let log = document.getElementById("log");
  352. for (let i=0; i<lines.length; i++) {
  353. let div = document.createElement("div");
  354. div.innerHTML = lines[i];
  355. log.appendChild(div);
  356. }
  357. log.scrollTop = log.scrollHeight;
  358. updateDisplay();
  359. }
  360. function changeMode(newMode) {
  361. mode = newMode;
  362. let body = document.querySelector("body");
  363. document.getElementById("foe-stats").style.display = "none";
  364. body.className = "";
  365. switch(mode) {
  366. case "explore":
  367. case "dialog":
  368. body.classList.add("explore");
  369. break;
  370. case "combat":
  371. body.classList.add("combat");
  372. document.getElementById("foe-stats").style.display = "block";
  373. break;
  374. case "eaten":
  375. body.classList.add("eaten");
  376. document.getElementById("foe-stats").style.display = "block";
  377. break;
  378. }
  379. updateDisplay();
  380. }
  381. function respawn(respawnRoom) {
  382. if (killingBlow.gameover == undefined) {
  383. if (player.prefs.prey) {
  384. deaths.push("Digested by " + currentFoe.description("a") + " at " + renderTime(time) + " on day " + date);
  385. } else {
  386. deaths.push("Defeated by " + currentFoe.description("a") + " at " + renderTime(time) + " on day " + date);
  387. }
  388. } else {
  389. deaths.push(killingBlow.gameover() + " at " + renderTime(time) + " on day " + date);
  390. }
  391. moveTo(respawnRoom,"You drift through space and time...");
  392. player.clear();
  393. player.stomach.contents = [];
  394. player.butt.contents = [];
  395. player.bowels.contents = [];
  396. player.bowels.fullness = 0;
  397. advanceTime(Math.floor(86400 / 2 * (Math.random() * 0.5 - 0.25 + 1)));
  398. changeMode("explore");
  399. player.health = 100;
  400. update(["You wake back up in your bed."]);
  401. }
  402. function startCombat(opponent) {
  403. currentFoe = opponent;
  404. changeMode("combat");
  405. update(opponent.startCombat());
  406. }
  407. function attackClicked(index) {
  408. update(playerAttacks[index].attack(currentFoe).concat([newline]));
  409. if (currentFoe.health <= 0) {
  410. currentFoe.defeated();
  411. } else if (mode == "combat") {
  412. let attack = pick(filterPriority(filterValid(currentFoe.attacks, currentFoe, player)), currentFoe, player);
  413. if (attack == null) {
  414. attack = currentFoe.backupAttack;
  415. }
  416. update(attack.attackPlayer(player).concat([newline]));
  417. if (player.health <= -100) {
  418. killingBlow = attack;
  419. update(["You die..."]);
  420. respawn(respawnRoom);
  421. } else if (player.health <= 0) {
  422. update(["You're too weak to do anything..."]);
  423. if (player.prefs.prey) {
  424. // nada
  425. } else {
  426. killingBlow = attack;
  427. update(["You die..."]);
  428. respawn(respawnRoom);
  429. }
  430. }
  431. }
  432. }
  433. function attackHovered(index) {
  434. document.getElementById("combat-desc").innerHTML = playerAttacks[index].desc;
  435. }
  436. function struggleClicked(index) {
  437. let struggle = struggles[index];
  438. let result = struggle.struggle(player);
  439. update(result.lines.concat([newline]));
  440. if (result.escape == "stay") {
  441. changeMode("combat");
  442. } else if (result.escape == "escape") {
  443. changeMode("explore");
  444. } else {
  445. let digest = pick(filterValid(currentFoe.digests, currentFoe, player), currentFoe, player);
  446. if (digest == null) {
  447. digest = currentFoe.backupDigest;
  448. }
  449. update(digest.digest(player).concat([newline]));
  450. if (player.health <= -100) {
  451. killingBlow = digest;
  452. update(currentFoe.finishDigest().concat([newline]));
  453. respawn(respawnRoom);
  454. }
  455. }
  456. }
  457. function struggleHovered(index) {
  458. document.getElementById("eaten-desc").innerHTML = currentFoe.struggles[index].desc;
  459. }
  460. function startDialog(dialog) {
  461. currentDialog = dialog;
  462. changeMode("dialog");
  463. update(currentDialog.text.concat([newline]));
  464. currentDialog.visit();
  465. updateDisplay();
  466. }
  467. function dialogClicked(index) {
  468. currentDialog = currentDialog.choices[index].node;
  469. update(currentDialog.text.concat([newline]));
  470. currentDialog.visit();
  471. if (currentDialog.choices.length == 0 && mode == "dialog") {
  472. changeMode("explore");
  473. updateDisplay();
  474. }
  475. }
  476. function loadDialog() {
  477. dialogButtons = Array.from( document.querySelectorAll(".dialog-button"));
  478. for (let i = 0; i < dialogButtons.length; i++) {
  479. dialogButtons[i].addEventListener("click", function() { dialogClicked(i); });
  480. }
  481. }
  482. function actionClicked(index) {
  483. actions[index].action();
  484. }
  485. function loadActions() {
  486. actionButtons = Array.from( document.querySelectorAll(".action-button"));
  487. for (let i = 0; i < actionButtons.length; i++) {
  488. actionButtons[i].addEventListener("click", function() { actionClicked(i); });
  489. }
  490. }
  491. function loadCompass() {
  492. dirButtons[NORTH_WEST] = document.getElementById("compass-north-west");
  493. dirButtons[NORTH_WEST].addEventListener("click", function() {
  494. move(NORTH_WEST);
  495. });
  496. dirButtons[NORTH] = document.getElementById("compass-north");
  497. dirButtons[NORTH].addEventListener("click", function() {
  498. move(NORTH);
  499. });
  500. dirButtons[NORTH_EAST] = document.getElementById("compass-north-east");
  501. dirButtons[NORTH_EAST].addEventListener("click", function() {
  502. move(NORTH_EAST);
  503. });
  504. dirButtons[WEST] = document.getElementById("compass-west");
  505. dirButtons[WEST].addEventListener("click", function() {
  506. move(WEST);
  507. });
  508. dirButtons[EAST] = document.getElementById("compass-east");
  509. dirButtons[EAST].addEventListener("click", function() {
  510. move(EAST);
  511. });
  512. dirButtons[SOUTH_WEST] = document.getElementById("compass-south-west");
  513. dirButtons[SOUTH_WEST].addEventListener("click", function() {
  514. move(SOUTH_WEST);
  515. });
  516. dirButtons[SOUTH] = document.getElementById("compass-south");
  517. dirButtons[SOUTH].addEventListener("click", function() {
  518. move(SOUTH);
  519. });
  520. dirButtons[SOUTH_EAST] = document.getElementById("compass-south-east");
  521. dirButtons[SOUTH_EAST].addEventListener("click", function() {
  522. move(SOUTH_EAST);
  523. });
  524. document.getElementById("compass-look").addEventListener("click", look, false);
  525. }
  526. function look() {
  527. update([currentRoom.description]);
  528. }
  529. function status() {
  530. let lines = [];
  531. lines.push("You are a " + player.species);
  532. lines.push(newline);
  533. if (player.stomach.contents.length > 0) {
  534. lines.push("Your stomach bulges with prey.");
  535. player.stomach.contents.map(function(prey) {
  536. let state = "";
  537. let healthRatio = prey.health / prey.maxHealth;
  538. if (healthRatio > 0.75) {
  539. state = "is thrashing in your gut";
  540. } else if (healthRatio > 0.5) {
  541. state = "is squirming in your belly";
  542. } else if (healthRatio > 0.25) {
  543. state = "is pressing out at your stomach walls";
  544. } else if (healthRatio > 0) {
  545. state = "is weakly squirming";
  546. } else {
  547. state = "has stopped moving";
  548. }
  549. lines.push(prey.description("A") + " " + state);
  550. });
  551. lines.push(newline);
  552. }
  553. if (player.butt.contents.length > 0) {
  554. lines.push("Your bowels churn with prey.");
  555. player.butt.contents.map(function(prey) {
  556. let state = "";
  557. let healthRatio = prey.health / prey.maxHealth;
  558. if (healthRatio > 0.75) {
  559. state = "is writhing in your bowels";
  560. } else if (healthRatio > 0.5) {
  561. state = "is struggling against your intestines";
  562. } else if (healthRatio > 0.25) {
  563. state = "is bulging out of your lower belly";
  564. } else if (healthRatio > 0) {
  565. state = "is squirming weakly, slipping deeper and deeper";
  566. } else {
  567. state = "has succumbed to your bowels";
  568. }
  569. lines.push(prey.description("A") + " " + state);
  570. });
  571. lines.push(newline);
  572. }
  573. update(lines);
  574. }
  575. let toSave = ["str","dex","con","name","species","health","stamina"];
  576. function saveGame() {
  577. let save = {};
  578. save.player = JSON.stringify(player, function(key, value) {
  579. if (toSave.includes(key) || key == "") {
  580. return value;
  581. } else {
  582. return undefined;
  583. }
  584. });
  585. save.prefs = JSON.stringify(player.prefs);
  586. save.position = currentRoom.name;
  587. save.date = date;
  588. save.time = time;
  589. save.deaths = deaths;
  590. let stringified = JSON.stringify(save);
  591. window.localStorage.setItem("save", stringified);
  592. }
  593. function loadGame() {
  594. changeMode("explore");
  595. let save = JSON.parse(window.localStorage.getItem("save"));
  596. let playerSave = JSON.parse(save.player);
  597. for (let key in playerSave) {
  598. if (playerSave.hasOwnProperty(key)) {
  599. player[key] = playerSave[key];
  600. }
  601. }
  602. player.prefs = JSON.parse(save.prefs);
  603. deaths = save.deaths;
  604. date = save.date;
  605. time = save.time;
  606. clearScreen();
  607. moveToByName(save.position, "");
  608. }
  609. // wow polyfills
  610. if (![].includes) {
  611. Array.prototype.includes = function(searchElement /*, fromIndex*/ ) {
  612. 'use strict';
  613. var O = Object(this);
  614. var len = parseInt(O.length) || 0;
  615. if (len === 0) {
  616. return false;
  617. }
  618. var n = parseInt(arguments[1]) || 0;
  619. var k;
  620. if (n >= 0) {
  621. k = n;
  622. } else {
  623. k = len + n;
  624. if (k < 0) {k = 0;}
  625. }
  626. var currentElement;
  627. while (k < len) {
  628. currentElement = O[k];
  629. if (searchElement === currentElement ||
  630. (searchElement !== searchElement && currentElement !== currentElement)) {
  631. return true;
  632. }
  633. k++;
  634. }
  635. return false;
  636. };
  637. }