munch
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11 KiB

  1. let currentRoom = null;
  2. let currentDialog = null;
  3. let dirButtons = [];
  4. let actionButtons = [];
  5. let mode = "explore";
  6. let actions = [];
  7. let time = 9*60*60;
  8. let newline = " ";
  9. let player = new Player();
  10. let respawnRoom;
  11. let prefs = {
  12. player: {
  13. prey: true
  14. }
  15. };
  16. function round(number, digits) {
  17. return Math.round(number * Math.pow(10,digits)) / Math.pow(10,digits);
  18. }
  19. function updateExploreCompass() {
  20. for (let i = 0; i < dirButtons.length; i++) {
  21. let button = dirButtons[i];
  22. button.classList.remove("active-button");
  23. button.classList.remove("inactive-button");
  24. button.classList.remove("disabled-button");
  25. if (currentRoom.exits[i] == null) {
  26. button.disabled = true;
  27. button.classList.add("inactive-button");
  28. button.innerHTML = "";
  29. } else {
  30. if (currentRoom.exits[i].conditions.reduce((result, test) => result && test(prefs), true)) {
  31. button.disabled = false;
  32. button.classList.add("active-button");
  33. button.innerHTML = currentRoom.exits[i].name;
  34. } else {
  35. button.disabled = true;
  36. button.classList.add("disabled-button");
  37. button.innerHTML = currentRoom.exits[i].name;
  38. }
  39. }
  40. }
  41. }
  42. function updateExploreActions() {
  43. for (let i = 0; i < actionButtons.length; i++) {
  44. if (i < actions.length) {
  45. actionButtons[i].disabled = false;
  46. actionButtons[i].innerHTML = actions[i].name;
  47. actionButtons[i].classList.remove("inactive-button");
  48. actionButtons[i].classList.add("active-button");
  49. }
  50. else {
  51. actionButtons[i].disabled = true;
  52. actionButtons[i].innerHTML = "";
  53. actionButtons[i].classList.remove("active-button");
  54. actionButtons[i].classList.add("inactive-button");
  55. }
  56. }
  57. }
  58. function updateExplore() {
  59. updateExploreCompass();
  60. updateExploreActions();
  61. }
  62. function updateEaten() {
  63. let list = document.getElementById("eaten");
  64. while(list.firstChild) {
  65. list.removeChild(list.firstChild);
  66. }
  67. for (let i = 0; i < currentFoe.struggles.length; i++) {
  68. let li = document.createElement("li");
  69. let button = document.createElement("button");
  70. button.classList.add("eaten-button");
  71. button.innerHTML = currentFoe.struggles[i].name;
  72. button.addEventListener("click", function() { struggleClicked(i); } );
  73. button.addEventListener("mouseover", function() { struggleHovered(i); } );
  74. li.appendChild(button);
  75. list.appendChild(li);
  76. }
  77. }
  78. function updateCombat() {
  79. let list = document.getElementById("combat");
  80. while(list.firstChild) {
  81. list.removeChild(list.firstChild);
  82. }
  83. for (let i = 0; i < player.attacks.length; i++) {
  84. let li = document.createElement("li");
  85. let button = document.createElement("button");
  86. button.classList.add("combat-button");
  87. button.innerHTML = player.attacks[i].name;
  88. button.addEventListener("click", function() { attackClicked(i); } );
  89. button.addEventListener("mouseover", function() { attackHovered(i); } );
  90. li.appendChild(button);
  91. list.appendChild(li);
  92. }
  93. }
  94. function updateDialog() {
  95. let list = document.getElementById("dialog");
  96. while(list.firstChild) {
  97. list.removeChild(list.firstChild);
  98. }
  99. for (let i = 0; i < currentDialog.choices.length; i++) {
  100. let li = document.createElement("li");
  101. let button = document.createElement("button");
  102. button.classList.add("dialog-button");
  103. button.innerHTML = currentDialog.choices[i].text;
  104. button.addEventListener("click", function() { dialogClicked(i); });
  105. li.appendChild(button);
  106. list.appendChild(li);
  107. }
  108. }
  109. function updateDisplay() {
  110. document.querySelectorAll(".selector").forEach(function (x) {
  111. x.style.display = "none";
  112. });
  113. switch(mode) {
  114. case "explore":
  115. document.getElementById("selector-explore").style.display = "flex";
  116. updateExplore();
  117. break;
  118. case "combat":
  119. document.getElementById("selector-combat").style.display = "flex";
  120. updateCombat();
  121. break;
  122. case "dialog":
  123. document.getElementById("selector-dialog").style.display = "flex";
  124. updateDialog();
  125. break;
  126. case "eaten":
  127. document.getElementById("selector-eaten").style.display = "flex";
  128. updateEaten();
  129. break;
  130. }
  131. document.getElementById("time").innerHTML = "Time: " + renderTime(time);
  132. document.getElementById("stat-name").innerHTML = "Name: " + player.name;
  133. document.getElementById("stat-health").innerHTML = "Health: " + player.health + "/" + player.maxHealth;
  134. document.getElementById("stat-fullness").innerHTML = "Fullness: " + round(player.fullness(),0);
  135. }
  136. function advanceTime(amount) {
  137. time = (time + amount) % 86400;
  138. update(player.stomach.digest(amount));
  139. }
  140. function renderTime(time) {
  141. let suffix = (time < 43200) ? "AM" : "PM";
  142. let hour = Math.floor((time % 43200) / 3600);
  143. if (hour == 0)
  144. hour = 12;
  145. let minute = Math.floor(time / 60) % 60;
  146. if (minute < 9)
  147. minute = "0" + minute;
  148. return hour + ":" + minute + " " + suffix;
  149. }
  150. function move(direction) {
  151. let target = currentRoom.exits[direction];
  152. if (target == null) {
  153. alert("Tried to move to an empty room!");
  154. return;
  155. }
  156. moveTo(target,currentRoom.exitDescs[direction]);
  157. }
  158. function moveTo(room,desc="You go places lol") {
  159. actions = [];
  160. currentRoom = room;
  161. advanceTime(30);
  162. currentRoom.objects.forEach(function (object) {
  163. object.actions.forEach(function (action) {
  164. actions.push(action);
  165. });
  166. });
  167. update([desc,newline]);
  168. currentRoom.visit();
  169. }
  170. window.addEventListener('load', function(event) {
  171. document.getElementById("start-button").addEventListener("click", start, false);
  172. });
  173. function start() {
  174. applySettings(generateSettings());
  175. document.getElementById("create").style.display = "none";
  176. document.getElementById("game").style.display = "block";
  177. loadActions();
  178. loadCompass();
  179. loadDialog();
  180. currentRoom = createWorld();
  181. respawnRoom = currentRoom;
  182. moveTo(currentRoom);
  183. updateDisplay();
  184. }
  185. // copied from Stroll LUL
  186. function generateSettings() {
  187. let form = document.forms.namedItem("character-form");
  188. let settings = {};
  189. for (let i=0; i<form.length; i++) {
  190. let value = form[i].value == "" ? form[i].placeholder : form[i].value;
  191. if (form[i].type == "text")
  192. settings[form[i].name] = value;
  193. else if (form[i].type == "number")
  194. settings[form[i].name] = parseFloat(value);
  195. else if (form[i].type == "checkbox") {
  196. settings[form[i].name] = form[i].checked;
  197. } else if (form[i].type == "radio") {
  198. let name = form[i].name;
  199. if (form[i].checked)
  200. settings[name] = form[i].value;
  201. } else if (form[i].type == "select-one") {
  202. settings[form[i].name] = form[i][form[i].selectedIndex].value;
  203. }
  204. }
  205. return settings;
  206. }
  207. function applySettings(settings) {
  208. player.name = settings.name;
  209. for (let key in settings) {
  210. if (settings.hasOwnProperty(key)) {
  211. if (key.match(/prefs/)) {
  212. let tokens = key.split("-");
  213. let pref = prefs;
  214. pref = tokens.slice(1,-1).reduce((pref, key) => pref[key], pref);
  215. pref[tokens.slice(-1)[0]] = settings[key];
  216. }
  217. }
  218. }
  219. }
  220. function saveSettings() {
  221. window.localStorage.setItem("settings", JSON.stringify(generateSettings()));
  222. }
  223. function retrieveSettings() {
  224. return JSON.parse(window.localStorage.getItem("settings"));
  225. }
  226. function update(lines=[]) {
  227. let log = document.getElementById("log");
  228. for (let i=0; i<lines.length; i++) {
  229. let div = document.createElement("div");
  230. div.innerHTML = lines[i];
  231. log.appendChild(div);
  232. }
  233. log.scrollTop = log.scrollHeight;
  234. updateDisplay();
  235. }
  236. function changeMode(newMode) {
  237. mode = newMode;
  238. let body = document.querySelector("body");
  239. body.className = "";
  240. switch(mode) {
  241. case "explore":
  242. case "dialog":
  243. body.classList.add("explore");
  244. break;
  245. case "combat":
  246. body.classList.add("combat");
  247. break;
  248. case "eaten":
  249. body.classList.add("eaten");
  250. break;
  251. }
  252. updateDisplay();
  253. }
  254. function startCombat(opponent) {
  255. changeMode("combat");
  256. currentFoe = opponent;
  257. update(["Oh shit it's a " + opponent.description()]);
  258. }
  259. function attackClicked(index) {
  260. update([player.attacks[index].attack(currentFoe)]);
  261. if (currentFoe.health <= 0) {
  262. update(["The " + currentFoe.description() + " falls to the ground!"]);
  263. startDialog(new FallenFoe(currentFoe));
  264. } else {
  265. let attack = pick(currentFoe.attacks);
  266. update([attack.attackPlayer(player)]);
  267. if (player.health <= 0) {
  268. update(["You fall to the ground..."]);
  269. changeMode("eaten");
  270. updateDisplay();
  271. }
  272. }
  273. }
  274. function attackHovered(index) {
  275. document.getElementById("combat-desc").innerHTML = player.attacks[index].desc;
  276. }
  277. function struggleClicked(index) {
  278. let struggle = currentFoe.struggles[index];
  279. let result = struggle.struggle(player);
  280. update([result.lines]);
  281. if (result.escape) {
  282. changeMode("explore");
  283. } else {
  284. player.health -= 20;
  285. if (player.health <= -100) {
  286. update(["You digest in the depths of the " + currentFoe.description()]);
  287. moveTo(respawnRoom,"You drift through space and time...");
  288. changeMode("explore");
  289. player.health = 100;
  290. update(["You wake back up in your bed."]);
  291. }
  292. }
  293. }
  294. function struggleHovered(index) {
  295. document.getElementById("eaten-desc").innerHTML = currentFoe.struggles[index].desc;
  296. }
  297. function startDialog(dialog) {
  298. currentDialog = dialog;
  299. changeMode("dialog");
  300. update([currentDialog.text]);
  301. currentDialog.visit();
  302. updateDisplay();
  303. }
  304. function dialogClicked(index) {
  305. currentDialog = currentDialog.choices[index].node;
  306. update([currentDialog.text]);
  307. currentDialog.visit();
  308. if (currentDialog.choices.length == 0) {
  309. changeMode("explore");
  310. updateDisplay();
  311. }
  312. }
  313. function loadDialog() {
  314. dialogButtons = Array.from( document.querySelectorAll(".dialog-button"));
  315. for (let i = 0; i < dialogButtons.length; i++) {
  316. dialogButtons[i].addEventListener("click", function() { dialogClicked(i); });
  317. }
  318. }
  319. function actionClicked(index) {
  320. actions[index].action();
  321. }
  322. function loadActions() {
  323. actionButtons = Array.from( document.querySelectorAll(".action-button"));
  324. for (let i = 0; i < actionButtons.length; i++) {
  325. actionButtons[i].addEventListener("click", function() { actionClicked(i); });
  326. }
  327. }
  328. function loadCompass() {
  329. dirButtons[NORTH_WEST] = document.getElementById("compass-north-west");
  330. dirButtons[NORTH_WEST].addEventListener("click", function() {
  331. move(NORTH_WEST);
  332. });
  333. dirButtons[NORTH] = document.getElementById("compass-north");
  334. dirButtons[NORTH].addEventListener("click", function() {
  335. move(NORTH);
  336. });
  337. dirButtons[NORTH_EAST] = document.getElementById("compass-north-east");
  338. dirButtons[NORTH_EAST].addEventListener("click", function() {
  339. move(NORTH_EAST);
  340. });
  341. dirButtons[WEST] = document.getElementById("compass-west");
  342. dirButtons[WEST].addEventListener("click", function() {
  343. move(WEST);
  344. });
  345. dirButtons[EAST] = document.getElementById("compass-east");
  346. dirButtons[EAST].addEventListener("click", function() {
  347. move(EAST);
  348. });
  349. dirButtons[SOUTH_WEST] = document.getElementById("compass-south-west");
  350. dirButtons[SOUTH_WEST].addEventListener("click", function() {
  351. move(SOUTH_WEST);
  352. });
  353. dirButtons[SOUTH] = document.getElementById("compass-south");
  354. dirButtons[SOUTH].addEventListener("click", function() {
  355. move(SOUTH);
  356. });
  357. dirButtons[SOUTH_EAST] = document.getElementById("compass-south-east");
  358. dirButtons[SOUTH_EAST].addEventListener("click", function() {
  359. move(SOUTH_EAST);
  360. });
  361. }