munch
Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.
 
 
 

210 řádky
6.5 KiB

  1. "use strict";
  2. function attack(attacker, defender, baseDamage) {
  3. let damage = Math.round((Math.random() * 0.5 - 0.25 + 1) * baseDamage);
  4. defender.health -= damage;
  5. return damage;
  6. }
  7. function isNormal(entity) {
  8. return entity.grappled != true;
  9. }
  10. function isGrappled(entity) {
  11. return entity.grappled == true;
  12. }
  13. function punchAttack(attacker) {
  14. return {
  15. name: "Punch",
  16. desc: "Punch a nerd",
  17. attack: function(defender) {
  18. return "You punch the " + defender.description() + " for " + attack(attacker, defender, attacker.str) + " damage";
  19. },
  20. attackPlayer: function(defender) {
  21. return "The " + attacker.description() + " punches you for " + attack(attacker, defender, attacker.str) + " damage";
  22. }, requirements: [
  23. function(attacker, defender) { return isNormal(attacker) && isNormal(defender); }
  24. ]
  25. };
  26. }
  27. function flankAttack(attacker) {
  28. return {
  29. name: "Flank",
  30. desc: "Be sneaky",
  31. attack: function(defender) {
  32. return "You run around the " + defender.description() + " and attack for " + attack(attacker, defender, attacker.dex) + " damage";
  33. },
  34. attackPlayer: function(defender) {
  35. return "The " + attacker.description() + " runs past you, then turns and hits you for " + attack(attacker, defender, attacker.str) + " damage";
  36. }, requirements: [
  37. function(attacker, defender) { return isNormal(attacker) && isNormal(defender); }
  38. ]
  39. };
  40. }
  41. function grapple(attacker) {
  42. return {
  43. name: "Grapple",
  44. desc: "Try to grab your opponent",
  45. attack: function(defender) {
  46. let success = Math.random() < 0.5;
  47. if (success) {
  48. defender.grappled = true;
  49. return "You charge at the " + defender.description() + ", tackling them and knocking them to the ground.";
  50. } else {
  51. return "You charge at the " + defender.description() + ", but they dodge out of the way!";
  52. }
  53. },
  54. attackPlayer: function(defender) {
  55. let success = Math.random() < 0.5;
  56. if (success) {
  57. defender.grappled = true;
  58. return "The " + attacker.description() + " lunges at you, pinning you to the floor!";
  59. } else {
  60. return "The " + attacker.description() + " tries to tackle you, but you deftly avoid them.";
  61. }
  62. },
  63. requirements: [
  64. function(attacker, defender) { return isNormal(attacker) && isNormal(defender); }
  65. ]
  66. };
  67. }
  68. function grappleDevour(attacker) {
  69. return {
  70. name: "Devour",
  71. desc: "Try to consume your grappled opponent",
  72. attack: function(defender) {
  73. let success = Math.random() < 0.25 + (1 - defender.health / defender.maxHealth) * 0.75;
  74. if (success) {
  75. attacker.stomach.feed(defender);
  76. defender.grappled = false;
  77. changeMode("explore");
  78. return "You open your jaws wide, stuffing the " + defender.description() + "'s head into your gullet and greedily wolfing them down. Delicious.";
  79. } else {
  80. return "Your jaws open wide, but the " + defender.description() + " manages to avoid becoming " + attacker.species + " chow.";
  81. }
  82. },
  83. attackPlayer: function(defender) {
  84. let success = Math.random() < 0.5 + (1 - defender.health / defender.maxHealth)*0.5 && Math.random() < 0.5;
  85. if(success) {
  86. defender.grappled = false;
  87. changeMode("eaten");
  88. return "The " + attacker.description() + " forces your head into their sloppy jaws, devouring you despite your frantic struggles. Glp.";
  89. } else {
  90. return "The " + attacker.description() + " tries to swallow you down, but you manage to resist their hunger.";
  91. }
  92. }, requirements: [
  93. function(attacker, defender) { return isNormal(attacker) && isGrappled(defender); }
  94. ]
  95. };
  96. }
  97. function grappleRelease(attacker) {
  98. return {
  99. name: "Release",
  100. desc: "Release your opponent",
  101. attack: function(defender) {
  102. defender.grappled = false;
  103. return "You throw the " + defender.description() + " back, dealing " + attack(attacker, defender, attacker.str*1.5) + " damage";
  104. }, requirements: [
  105. function(attacker, defender) { return isNormal(attacker) && isGrappled(defender); }
  106. ]
  107. };
  108. }
  109. function grappledStruggle(attacker) {
  110. return {
  111. name: "Struggle",
  112. desc: "Try to break your opponent's pin",
  113. attack: function(defender) {
  114. let success = Math.random() < 0.5 + (1 - defender.health / defender.maxHealth)*0.5;
  115. if (success) {
  116. attacker.grappled = false;
  117. return "You struggle and shove the " + defender.description() + " off of you.";
  118. } else {
  119. return "You struggle, but to no avail.";
  120. }
  121. },
  122. attackPlayer: function(defender) {
  123. let success = Math.random() < 0.5 + (1 - defender.health / defender.maxHealth)*0.5 && Math.random() < 0.5;
  124. if (success) {
  125. attacker.grappled = false;
  126. return "Your prey shoves you back, breaking your grapple!";
  127. } else {
  128. return "Your prey squirms, but remains pinned.";
  129. }
  130. },
  131. requirements: [
  132. function(attacker, defender) { return isGrappled(attacker) && isNormal(defender); }
  133. ]
  134. };
  135. }
  136. function pass(attacker) {
  137. return {
  138. name: "Pass",
  139. desc: "You can't do anything!",
  140. attack: function(defender) {
  141. return "You do nothing.";
  142. },
  143. attackPlayer: function(defender) {
  144. return "The " + attacker.description() + " does nothing.";
  145. }
  146. };
  147. }
  148. function devourPlayer(attacker) {
  149. return {
  150. name: "Devours YOU!",
  151. desc: "You won't see this",
  152. conditions: [
  153. function(prefs) { return prefs.player.prey; }
  154. ],
  155. requirements: [
  156. function(attacker, defender) { return attacker.leering == true; }
  157. ],
  158. attackPlayer: function(defender) {
  159. changeMode("eaten");
  160. return "The voracious " + attacker.description() + " pins you down and devours you in seconds.";
  161. }
  162. };
  163. }
  164. function leer(attacker) {
  165. return {
  166. name: "Leer",
  167. desc: "Leer at something",
  168. attackPlayer: function(defender) {
  169. attacker.leering = true;
  170. return "The " + attacker.description() + " leers at you.";
  171. },
  172. requirements: [
  173. function(attacker, defender) { return attacker.leering != true; }
  174. ]
  175. };
  176. }
  177. function poke(attacker) {
  178. return {
  179. name: "Poke",
  180. desc: "Poke a nerd",
  181. attackPlayer: function(defender) {
  182. return "The " + attacker.description() + " pokes you on the snout for " + attack(attacker, defender, 1e12) + " damage";
  183. }
  184. };
  185. }
  186. function digestPlayerStomach(predator,damage=20) {
  187. return {
  188. digest: function(player) {
  189. attack(predator, player, damage);
  190. return "The " + predator.description() + "'s stomach grinds over your body, swiftly digesting you.";
  191. }
  192. };
  193. }