let currentRoom = null; let currentDialog = null; let dirButtons = []; let actionButtons = []; let mode = "explore"; let actions = []; let time = 9*60*60; let newline = " "; let player = new Player(); let playerAttacks = []; let respawnRoom; let prefs = { player: { prey: true } }; function pick(list) { if (list.length == 0) return null; else { let sum = list.reduce((sum, choice) => choice.weight == undefined ? 1 : choice.weight() + sum, 0); let target = Math.random() * sum; for (let i = 0; i < list.length; i++) { sum -= list[i].weight == undefined ? 1 : list[i].weight(); if (sum <= target) { return list[i]; } } return list[list.length-1]; } } function filterValid(options, attacker, defender) { let filtered = options.filter(option => option.conditions == undefined || option.conditions.reduce((result, test) => result && test(prefs, attacker === player), true)); return filtered.filter(option => option.requirements == undefined || option.requirements.reduce((result, test) => result && test(attacker, defender), true)); } function filterPriority(options) { let max = options.reduce((max, option) => option.priority > max ? option.priority : max, -1000); return options.filter(option => option.priority == max); } function round(number, digits) { return Math.round(number * Math.pow(10,digits)) / Math.pow(10,digits); } function updateExploreCompass() { for (let i = 0; i < dirButtons.length; i++) { let button = dirButtons[i]; button.classList.remove("active-button"); button.classList.remove("inactive-button"); button.classList.remove("disabled-button"); if (currentRoom.exits[i] == null) { button.disabled = true; button.classList.add("inactive-button"); button.innerHTML = ""; } else { if (currentRoom.exits[i].conditions.reduce((result, test) => result && test(prefs), true)) { button.disabled = false; button.classList.add("active-button"); button.innerHTML = currentRoom.exits[i].name; } else { button.disabled = true; button.classList.add("disabled-button"); button.innerHTML = currentRoom.exits[i].name; } } } } function updateExploreActions() { for (let i = 0; i < actionButtons.length; i++) { if (i < actions.length) { actionButtons[i].disabled = false; actionButtons[i].innerHTML = actions[i].name; actionButtons[i].classList.remove("inactive-button"); actionButtons[i].classList.add("active-button"); } else { actionButtons[i].disabled = true; actionButtons[i].innerHTML = ""; actionButtons[i].classList.remove("active-button"); actionButtons[i].classList.add("inactive-button"); } } } function updateExplore() { updateExploreCompass(); updateExploreActions(); } function updateEaten() { let list = document.getElementById("eaten"); while(list.firstChild) { list.removeChild(list.firstChild); } for (let i = 0; i < currentFoe.struggles.length; i++) { let li = document.createElement("li"); let button = document.createElement("button"); button.classList.add("eaten-button"); button.innerHTML = currentFoe.struggles[i].name; button.addEventListener("click", function() { struggleClicked(i); } ); button.addEventListener("mouseover", function() { struggleHovered(i); } ); button.addEventListener("mouseout", function() { document.getElementById("eaten-desc").innerHTML = ""; } ); li.appendChild(button); list.appendChild(li); } } function updateCombat() { let list = document.getElementById("combat"); while(list.firstChild) { list.removeChild(list.firstChild); } playerAttacks = filterValid(player.attacks, player, currentFoe); if (playerAttacks.length == 0) playerAttacks = [player.backupAttack]; for (let i = 0; i < playerAttacks.length; i++) { let li = document.createElement("li"); let button = document.createElement("button"); button.classList.add("combat-button"); button.innerHTML = playerAttacks[i].name; button.addEventListener("click", function() { attackClicked(i); } ); button.addEventListener("mouseover", function() { attackHovered(i); } ); button.addEventListener("mouseout", function() { document.getElementById("combat-desc").innerHTML = ""; } ); li.appendChild(button); list.appendChild(li); } } function updateDialog() { let list = document.getElementById("dialog"); while(list.firstChild) { list.removeChild(list.firstChild); } for (let i = 0; i < currentDialog.choices.length; i++) { let li = document.createElement("li"); let button = document.createElement("button"); button.classList.add("dialog-button"); button.innerHTML = currentDialog.choices[i].text; button.addEventListener("click", function() { dialogClicked(i); }); li.appendChild(button); list.appendChild(li); } } function updateDisplay() { document.querySelectorAll(".selector").forEach(function (x) { x.style.display = "none"; }); switch(mode) { case "explore": document.getElementById("selector-explore").style.display = "flex"; updateExplore(); break; case "combat": document.getElementById("selector-combat").style.display = "flex"; updateCombat(); break; case "dialog": document.getElementById("selector-dialog").style.display = "flex"; updateDialog(); break; case "eaten": document.getElementById("selector-eaten").style.display = "flex"; updateEaten(); break; } document.getElementById("time").innerHTML = "Time: " + renderTime(time); document.getElementById("stat-name").innerHTML = "Name: " + player.name; document.getElementById("stat-health").innerHTML = "Health: " + round(player.health,0) + "/" + round(player.maxHealth,0); document.getElementById("stat-stamina").innerHTML = "Stamina: " + round(player.stamina,0) + "/" + round(player.maxStamina,0); document.getElementById("stat-fullness").innerHTML = "Fullness: " + round(player.fullness(),0); } function advanceTime(amount) { time = (time + amount) % 86400; player.restoreHealth(amount); player.restoreStamina(amount); update(player.stomach.digest(amount)); update(player.butt.digest(amount)); } function renderTime(time) { let suffix = (time < 43200) ? "AM" : "PM"; let hour = Math.floor((time % 43200) / 3600); if (hour == 0) hour = 12; let minute = Math.floor(time / 60) % 60; if (minute < 9) minute = "0" + minute; return hour + ":" + minute + " " + suffix; } function move(direction) { let target = currentRoom.exits[direction]; if (target == null) { alert("Tried to move to an empty room!"); return; } moveTo(target,currentRoom.exitDescs[direction]); } function moveTo(room,desc="You go places lol") { actions = []; currentRoom = room; advanceTime(30); currentRoom.objects.forEach(function (object) { object.actions.forEach(function (action) { actions.push(action); }); }); update([desc,newline]); currentRoom.visit(); } window.addEventListener('load', function(event) { document.getElementById("start-button").addEventListener("click", start, false); }); function start() { applySettings(generateSettings()); document.getElementById("create").style.display = "none"; document.getElementById("game").style.display = "block"; loadActions(); loadCompass(); loadDialog(); currentRoom = createWorld(); respawnRoom = currentRoom; moveTo(currentRoom); updateDisplay(); } // copied from Stroll LUL function generateSettings() { let form = document.forms.namedItem("character-form"); let settings = {}; for (let i=0; i