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Bit of description for the wyverness

tags/v0.2.8
Fen Dweller 7 年之前
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共有 1 個檔案被更改,包括 3 行新增20 行删除
  1. +3
    -20
      mountain.js

+ 3
- 20
mountain.js 查看文件

@@ -505,7 +505,7 @@ function MountainWyvern() {
this.playerAttacks.push(flee); this.playerAttacks.push(flee);


this.startCombat = function(player) { this.startCombat = function(player) {
return ["A shadow falls over you; a heartbeat later, a hound-sized wyvern swoops down, landing with a heavy <i>thump</i> on the rocky ground. He hisses and snarls at you, rearing up in an attempt to intimidate you..and showing off his throbbing shaft."];
return ["Your exploration is abruptly interrupted as you stumble into a female wyvern. She hisses and rears up, glistening slit framed by her scaly underbelly above and - most surprisingly - a pair of modestly-sized breasts below."];
}; };


this.finishCombat = function() { this.finishCombat = function() {
@@ -514,7 +514,7 @@ function MountainWyvern() {
else if (this.flags.state == "unbirth") else if (this.flags.state == "unbirth")
return ["You expire in the dragon's cooch, crushed to death by the wyvern's lust."]; return ["You expire in the dragon's cooch, crushed to death by the wyvern's lust."];
else if (this.flags.state == "breasts") else if (this.flags.state == "breasts")
return ["You fall limp in " + this.description("the") + "'s breasts."];
return ["You fall limp in " + this.description("the") + "'s breast."];
else if (this.flags.state == "womb") else if (this.flags.state == "womb")
return ["You expire in the dragon's womb, dissolved by her juices."]; return ["You expire in the dragon's womb, dissolved by her juices."];
else if (this.flags.state == "stomach") else if (this.flags.state == "stomach")
@@ -545,7 +545,7 @@ function wyvernTail(attacker) {
return { return {
attackPlayer: function(defender){ attackPlayer: function(defender){
let damage = attack(attacker, defender, attacker.dex); let damage = attack(attacker, defender, attacker.dex);
return [attacker.description("The") + " lashes at you with his tail, dealing " + damage + " damage."];
return [attacker.description("The") + " lashes at you with her tail, dealing " + damage + " damage."];
}, },
requirements: [ requirements: [
function(attacker, defender) { function(attacker, defender) {
@@ -610,23 +610,6 @@ function wyvernPounce(attacker) {
}; };
} }


function wyvernGrind(attacker) {
return {
attackPlayer: function(defender){
let damage = attack(attacker, defender, attacker.str / 3);
defender.changeStamina(-35);
return ["You squirm as the wyvern grinds his throbbing red shaft along your body, painting your chest and face with hot, musky fluids."];
},
requirements: [
function(attacker, defender) {
return attacker.flags.state == "grapple";
}
],
priority: 1,
weight: function(attacker, defender) { return defender.staminaPercentage(); }
};
}

function wyvernOralVore(attacker) { function wyvernOralVore(attacker) {
return { return {
attackPlayer: function(defender){ attackPlayer: function(defender){


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