Просмотр исходного кода

Added tail whip and roar

tags/v0.2.8
Fen Dweller 7 лет назад
Родитель
Сommit
df405fed93
1 измененных файлов: 48 добавлений и 4 удалений
  1. +48
    -4
      mountain.js

+ 48
- 4
mountain.js Просмотреть файл

@@ -26,12 +26,13 @@ function MountainWyrm() {
this.attacks = [];

this.flags.state = "combat";
this.flags.roars = 0;

this.attacks.push(wyrmBite(this));
/*this.attacks.push(wyrmTail(this));
this.attacks.push(wyrmTail(this));
this.attacks.push(wyrmRoar(this));

this.attacks.push(wyrmPounce(this));
/*this.attacks.push(wyrmPounce(this));

this.attacks.push(wyrmGrind(this));
this.attacks.push(wyrmCockVore(this));
@@ -48,9 +49,9 @@ function MountainWyrm() {
};

this.finishCombat = function() {
if (this.flags.stage == "combat")
if (this.flags.state == "combat")
return [this.description("The") + " knocks you to the ground. You bash your head on a rock and black out."];
else if (this.flags.stage == "balls")
else if (this.flags.state == "balls")
return ["You fall limp in " + this.description("the") + "'s balls."];
};
}
@@ -73,3 +74,46 @@ function wyrmBite(attacker) {
weight: function(attacker, defender) { return 1 + defender.health/defender.maxHealth; }
};
}

function wyrmTail(attacker) {
return {
attackPlayer: function(defender){
let damage = attack(attacker, defender, attacker.dex);
return [attacker.description("The") + " lashes at you with his tail, dealing " + damage + " damage."];
},
requirements: [
function(attacker, defender) {
return attacker.flags.state == "combat";
},
function(attacker, defender) {
return !attacker.flags.grappled && !defender.flags.grappled;
}
],
priority: 1,
weight: function(attacker, defender) { return 1 + defender.health/defender.maxHealth; }
};
}

function wyrmRoar(attacker) {
return {
attackPlayer: function(defender){
attacker.flags.roars += 1;
attacker.statBuffs.push(new StatBuff("str", 1.25));
attacker.statBuffs.push(new StatBuff("con", 1.25));
return [attacker.description("The") + " lets out an earsplitting roar. It looks even angrier now."];
},
requirements: [
function(attacker, defender) {
return attacker.flags.state == "combat";
},
function(attacker, defender) {
return !attacker.flags.grappled && !defender.flags.grappled;
},
function(attacker, defender) {
return attacker.flags.roars < 2;
}
],
priority: 1,
weight: function(attacker, defender) { return 0.25 + attacker.flags.roars / 2; }
};
}

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