@@ -38,16 +38,15 @@ function Wolf() {  
		
	
		
			
			 
		
	
		
			
			  this.hasName = false;  
		
	
		
			
			 
		
	
		
			
			  this.description = function() { return "wolf"; };  
		
	
		
			
			  this.description = function(prefix ) { return prefix +  "  wolf"; };  
		
	
		
			
			 
		
	
		
			
			  this.attacks = [];  
		
	
		
			
			 
		
	
		
			
			  this.attacks.push(wolfBite(this));  
		
	
		
			
			 
		
	
		
			
			  //this.attacks.push(wolfSwallow(this));  
		
	
		
			
			  this.attacks.push(wolfHowl(this));  
		
	
		
			
			 
		
	
		
			
			  this.attacks.push(wolfTackle(this));  
		
	
		
			
			  // this.attacks.push(wolfTackleBite(this));  
		
	
		
			
			  this.attacks.push(wolfTackleBite(this));  
		
	
		
			
			  this.attacks.push(wolfTackleSwallow(this));  
		
	
		
			
			 
		
	
		
			
			  this.attacks.push(wolfDigest(this));  
		
	
	
		
			
				
				
				
				
					 
			
			@@ -57,15 +56,15 @@ function Wolf() {  
		
	
		
			
			  this.flags.stage = "combat";  
		
	
		
			
			 
		
	
		
			
			  this.startCombat = function(player) {  
		
	
		
			
			    return ["Oh no a feral wolf "];  
		
	
		
			
			    return ["A snapping twig grabs your attention. You turn and find yourself facing a large, mangy wolf. The cur stands at least half your height at the shoulder, and it looks <i>hungry.</i> "];  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  this.finishCombat = function() {  
		
	
		
			
			    return ["Oops eaten "];  
		
	
		
			
			    return ["The wolf knocks you to the ground. You bash your head on a rock and black out. "];  
		
	
		
			
			  };  
		
	
		
			
			 
		
	
		
			
			  this.status = function(player) {  
		
	
		
			
			    return ["It's a wolf" ];  
		
	
		
			
			    return [];  
		
	
		
			
			  };  
		
	
		
			
			}  
		
	
		
			
			 
		
	
	
		
			
				
				
				
				
					 
			
			@@ -88,6 +87,26 @@ function wolfBite(attacker) {  
		
	
		
			
			  };  
		
	
		
			
			}  
		
	
		
			
			 
		
	
		
			
			function wolfHowl(attacker) {  
		
	
		
			
			  return {  
		
	
		
			
			    attackPlayer: function(defender){  
		
	
		
			
			      attacker.statBuffs.push(new StatBuff("str", 1.25));  
		
	
		
			
			      return ["The wolf backs up and lets out a long, wailing howl.",newline,"It seems emboldened."];  
		
	
		
			
			    },  
		
	
		
			
			    requirements: [  
		
	
		
			
			      function(attacker, defender) {  
		
	
		
			
			        return attacker.flags.stage == "combat";  
		
	
		
			
			      },  
		
	
		
			
			      function(attacker, defender) {  
		
	
		
			
			        return !attacker.flags.grappled && !defender.flags.grappled;  
		
	
		
			
			      }  
		
	
		
			
			    ],  
		
	
		
			
			    priority: 1,  
		
	
		
			
			    weight: function(attacker, defender) { return 0.25; }  
		
	
		
			
			  };  
		
	
		
			
			}  
		
	
		
			
			 
		
	
		
			
			 
		
	
		
			
			function wolfTackle(attacker) {  
		
	
		
			
			  return {  
		
	
		
			
			    attackPlayer: function(defender){  
		
	
	
		
			
				
				
				
				
					 
			
			@@ -107,6 +126,29 @@ function wolfTackle(attacker) {  
		
	
		
			
			  };  
		
	
		
			
			}  
		
	
		
			
			 
		
	
		
			
			function wolfTackleBite(attacker) {  
		
	
		
			
			  return {  
		
	
		
			
			    attackPlayer: function(defender){  
		
	
		
			
			      let damage = attack(attacker, defender, attacker.str * 1.5);  
		
	
		
			
			      return pickRandom([  
		
	
		
			
			        ["Pain shoots through your arm as the wolf bites it for " + damage + " damage!"],  
		
	
		
			
			        ["You struggle against the wolf as it bites your shoulder for " + damage + " damage."],  
		
	
		
			
			        ["The wolf's claws dig into your legs for " + damage + " damage."]  
		
	
		
			
			      ]);  
		
	
		
			
			    },  
		
	
		
			
			    requirements: [  
		
	
		
			
			      function(attacker, defender) {  
		
	
		
			
			        return attacker.flags.stage == "combat";  
		
	
		
			
			      },  
		
	
		
			
			      function(attacker, defender) {  
		
	
		
			
			        return !attacker.flags.grappled && defender.flags.grappled;  
		
	
		
			
			      }  
		
	
		
			
			    ],  
		
	
		
			
			    priority: 1,  
		
	
		
			
			    weight: function(attacker, defender) { return 1 + defender.health/defender.maxHealth; }  
		
	
		
			
			  };  
		
	
		
			
			}  
		
	
		
			
			 
		
	
		
			
			function wolfTackleSwallow(attacker) {  
		
	
		
			
			  return {  
		
	
		
			
			    attackPlayer: function(defender){