|  |  | @@ -305,7 +305,8 @@ function tranceStomp(attacker) { | 
		
	
		
			
			|  |  |  | function(attacker, defender) { return defender.prefs.gore; } | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | priority: 1, | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return attacker.health / attacker.maxHealth > 0.5 ? 0 : 3; } | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return attacker.health / attacker.maxHealth > 0.5 ? 0 : 3; }, | 
		
	
		
			
			|  |  |  | gameover: function() { return "Crushed under Trance's paw"; } | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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				|  |  | @@ -352,7 +353,8 @@ function tranceGrappleMaul(attacker) { | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | priority: 1, | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return defender.health / defender.maxHealth; } | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return defender.health / defender.maxHealth; }, | 
		
	
		
			
			|  |  |  | gameover: function() { return "Mauled by Trance"; } | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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				|  |  | @@ -380,7 +382,8 @@ function tranceGrappleThroat(attacker) { | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | priority: 1, | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return defender.health / defender.maxHealth > attacker.health / attacker.maxHealth ? 2 : 0; } | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return defender.health / defender.maxHealth > attacker.health / attacker.maxHealth ? 2 : 0; }, | 
		
	
		
			
			|  |  |  | gameover: function() { return "Throat ripped out by Trance"; } | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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