|  |  | @@ -39,6 +39,9 @@ function devourPlayer(attacker) { | 
		
	
		
			
			|  |  |  | conditions: [ | 
		
	
		
			
			|  |  |  | function(prefs) { return prefs.player.prey; } | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | requirements: [ | 
		
	
		
			
			|  |  |  | function(attacker, defender) { return attacker.leering == true; } | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | attackPlayer: function(defender) { | 
		
	
		
			
			|  |  |  | changeMode("eaten"); | 
		
	
		
			
			|  |  |  | return "The voracious " + attacker.description() + " pins you down and devours you in seconds."; | 
		
	
	
		
			
				|  |  | @@ -46,13 +49,24 @@ function devourPlayer(attacker) { | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function leer(attacker) { | 
		
	
		
			
			|  |  |  | return { | 
		
	
		
			
			|  |  |  | name: "Leer", | 
		
	
		
			
			|  |  |  | desc: "Leer at something", | 
		
	
		
			
			|  |  |  | attackPlayer: function(defender) { | 
		
	
		
			
			|  |  |  | attacker.leering = true; | 
		
	
		
			
			|  |  |  | return "The " + attacker.description() + " leers at you."; | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | requirements: [ | 
		
	
		
			
			|  |  |  | function(attacker, defender) { return attack.leering != true; } | 
		
	
		
			
			|  |  |  | ] | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function poke(attacker) { | 
		
	
		
			
			|  |  |  | return { | 
		
	
		
			
			|  |  |  | name: "Poke", | 
		
	
		
			
			|  |  |  | desc: "Poke a nerd", | 
		
	
		
			
			|  |  |  | attack: function(defender) { | 
		
	
		
			
			|  |  |  | return "You poke the " + defender.description() + " for " + attack(attacker, defender, 1e12) + " damage"; | 
		
	
		
			
			|  |  |  | }, | 
		
	
		
			
			|  |  |  | attackPlayer: function(defender) { | 
		
	
		
			
			|  |  |  | return "The " + attacker.description() + " pokes you on the snout for " + attack(attacker, defender, 1e12) + " damage"; | 
		
	
		
			
			|  |  |  | } | 
		
	
	
		
			
				|  |  | 
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