| @@ -11,6 +11,10 @@ let newline = " "; | |||
| let player = new Player(); | |||
| function round(number, digits) { | |||
| return Math.round(number * Math.pow(10,digits)) / Math.pow(10,digits); | |||
| } | |||
| function updateExploreCompass() { | |||
| for (let i = 0; i < dirButtons.length; i++) { | |||
| let button = dirButtons[i]; | |||
| @@ -96,7 +100,7 @@ function updateDisplay() { | |||
| document.getElementById("time").innerHTML = "Time: " + renderTime(time); | |||
| document.getElementById("stat-name").innerHTML = "Name: " + player.name; | |||
| document.getElementById("stat-health").innerHTML = "Health: " + player.health + "/" + player.maxHealth; | |||
| document.getElementById("stat-fullness").innerHTML = "Fullness: " + player.fullness(); | |||
| document.getElementById("stat-fullness").innerHTML = "Fullness: " + round(player.fullness(),0); | |||
| } | |||
| function advanceTime(amount) { | |||
| @@ -55,6 +55,10 @@ function Container(name) { | |||
| let damage = Math.min(prey.health, this.damageRate * time); | |||
| prey.health -= damage; | |||
| time -= damage / this.damageRate; | |||
| if (prey.health <= 0) { | |||
| lines.push(this.describeKill(prey)); | |||
| } | |||
| } | |||
| if (prey.health <= 0) { | |||
| @@ -66,7 +70,7 @@ function Container(name) { | |||
| } | |||
| if (prey.mass <= 0) { | |||
| lines.push(this.describeDigest(prey)); | |||
| lines.push(this.describeFinish(prey)); | |||
| this.finish(prey); | |||
| } | |||
| @@ -91,7 +95,11 @@ function Container(name) { | |||
| function Stomach(bowels) { | |||
| Container.call(this, "stomach"); | |||
| this.describeDigest = function(prey) { | |||
| this.describeKill = function(prey) { | |||
| return "The " + prey.description() + "'s struggles wane as your stomach overpowers them."; | |||
| } | |||
| this.describeFinish = function(prey) { | |||
| return "Your churning guts have reduced a " + prey.description() + " to meaty chyme."; | |||
| }; | |||
| @@ -56,7 +56,7 @@ let locationsSrc = [ | |||
| "conn": [ | |||
| { | |||
| "name": "North Street", | |||
| "dir": NORTH, | |||
| "dir": WEST, | |||
| "desc": "You step outside." | |||
| }, | |||
| { | |||
| @@ -77,12 +77,17 @@ let locationsSrc = [ | |||
| { | |||
| "name": "Alley", | |||
| "dir": WEST, | |||
| "desc": "You wander into the dark alley." | |||
| "desc": "You wander into the dark alley" | |||
| }, | |||
| { | |||
| "name": "Living Room", | |||
| "dir": EAST, | |||
| "desc": "You step back into your apartment." | |||
| "desc": "You step back into your apartment" | |||
| }, | |||
| { | |||
| "name": "Crossroads", | |||
| "dir": SOUTH, | |||
| "desc": "You walk south" | |||
| } | |||
| ], | |||
| "objs": [ | |||
| @@ -94,7 +99,7 @@ let locationsSrc = [ | |||
| "desc": "A suspicious alley", | |||
| "conn": [ | |||
| { | |||
| "name": "Street", | |||
| "name": "North Street", | |||
| "dir": EAST, | |||
| "desc": "You hurry back into the open street." | |||
| }, | |||
| @@ -115,7 +120,40 @@ let locationsSrc = [ | |||
| { | |||
| "name": "Alley", | |||
| "dir": SOUTH, | |||
| "desc": "You step out of the bar." | |||
| "desc": "You step out of the bar" | |||
| } | |||
| ], | |||
| "objs": [ | |||
| ] | |||
| }, | |||
| { | |||
| "name": "Crossroads", | |||
| "desc": "Where the roads cross", | |||
| "conn": [ | |||
| { | |||
| "name": "North Street", | |||
| "dir": NORTH, | |||
| "desc": "You walk north" | |||
| }, | |||
| { | |||
| "name": "South Street", | |||
| "dir": SOUTH, | |||
| "desc": "You walk south" | |||
| } | |||
| ], | |||
| "objs": [ | |||
| ] | |||
| }, | |||
| { | |||
| "name": "South Street", | |||
| "desc": "This street is in the south", | |||
| "conn": [ | |||
| { | |||
| "name": "Crossroads", | |||
| "dir": NORTH, | |||
| "desc": "You walk to the crossroads" | |||
| } | |||
| ], | |||
| "objs": [ | |||