|  |  | @@ -966,8 +966,11 @@ function Selicia() { | 
		
	
		
			
			|  |  |  | this.attacks.push(seliciaGrabSwallow(this)); | 
		
	
		
			
			|  |  |  | this.attacks.push(seliciaGrabUnbirth(this)); | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.attacks.push(grappledReverse(this)); | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.attacks.push(seliciaPin(this)); | 
		
	
		
			
			|  |  |  | this.attacks.push(seliciaPinUnbirth(this)); | 
		
	
		
			
			|  |  |  | this.attacks.push(seliciaPinGrind(this)); | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | this.digests = []; | 
		
	
		
			
			|  |  |  | 
 | 
		
	
	
		
			
				|  |  | @@ -1047,7 +1050,8 @@ function seliciaTailCrush(attacker) { | 
		
	
		
			
			|  |  |  | function(attacker, defender) { return attacker.flags.voreType == "tail"; } | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | priority: 1, | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return 1; } | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return 1; }, | 
		
	
		
			
			|  |  |  | gameover: function() { return "Constricted by Selicia's tail"; } | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
	
		
			
				|  |  | @@ -1203,6 +1207,24 @@ function seliciaPinUnbirth(attacker) { | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function seliciaPinGrind(attacker) { | 
		
	
		
			
			|  |  |  | return { | 
		
	
		
			
			|  |  |  | attackPlayer: function(defender) { | 
		
	
		
			
			|  |  |  | attack(attacker, defender, attacker.str*2); | 
		
	
		
			
			|  |  |  | attacker.changeStamina(-10); | 
		
	
		
			
			|  |  |  | defender.changeStamina(-25); | 
		
	
		
			
			|  |  |  | return ["Selicia grinds over your pinned body, smearing you in her scent and wearing you out and dealing " + attack(attacker, defender, attacker.str*2) + "damage."]; | 
		
	
		
			
			|  |  |  | }, requirements: [ | 
		
	
		
			
			|  |  |  | function(attacker, defender) { return isNormal(attacker) && isGrappled(defender); }, | 
		
	
		
			
			|  |  |  | function(attacker, defender) { return attacker.flags.voreType == "unbirth"; } | 
		
	
		
			
			|  |  |  | ], | 
		
	
		
			
			|  |  |  | priority: 1, | 
		
	
		
			
			|  |  |  | weight: function(attacker, defender) { return 1; }, | 
		
	
		
			
			|  |  |  | gameover: function() { return "Snuffed out by Selicia's lust"; } | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function seliciaUnbirthPull(predator) { | 
		
	
		
			
			|  |  |  | return { | 
		
	
		
			
			|  |  |  | digest: function(player) { | 
		
	
	
		
			
				|  |  | 
 |