|  |  | @@ -1,6 +1,8 @@ | 
		
	
		
			
			|  |  |  | let currentRoom = null; | 
		
	
		
			
			|  |  |  | let dirButtons = []; | 
		
	
		
			
			|  |  |  | let actionButtons = []; | 
		
	
		
			
			|  |  |  | let mode = "explore"; | 
		
	
		
			
			|  |  |  | let actions = []; | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | let player = { | 
		
	
		
			
			|  |  |  | name: "Fen", | 
		
	
	
		
			
				|  |  | @@ -11,6 +13,22 @@ let player = { | 
		
	
		
			
			|  |  |  | maxFullness: 200 | 
		
	
		
			
			|  |  |  | }; | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function Object(name="Potato") { | 
		
	
		
			
			|  |  |  | this.name = name; | 
		
	
		
			
			|  |  |  | this.actions = []; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function Burger() { | 
		
	
		
			
			|  |  |  | Object.call(this, "Burger"); | 
		
	
		
			
			|  |  |  | this.actions.push({ | 
		
	
		
			
			|  |  |  | "name": "Punch Burger", | 
		
	
		
			
			|  |  |  | "action": function() { | 
		
	
		
			
			|  |  |  | player.health += 10; | 
		
	
		
			
			|  |  |  | update(["You punch the hamburger."]); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | }); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function updateExplore() { | 
		
	
		
			
			|  |  |  | for (let i = 0; i < dirButtons.length; i++) { | 
		
	
		
			
			|  |  |  | let button = dirButtons[i]; | 
		
	
	
		
			
				|  |  | @@ -26,6 +44,11 @@ function updateExplore() { | 
		
	
		
			
			|  |  |  | button.innerHTML = currentRoom.exits[i].name; | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | for (let i = 0; i < actionButtons.length && i < actions.length; i++) { | 
		
	
		
			
			|  |  |  | actionButtons[i].innerHTML = actions[i].name; | 
		
	
		
			
			|  |  |  | actionButtons[i].addEventListener("click", function() { actions[i].action(); }); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function updateCombat() { | 
		
	
	
		
			
				|  |  | @@ -56,16 +79,32 @@ function move(direction) { | 
		
	
		
			
			|  |  |  | if (target == null) { | 
		
	
		
			
			|  |  |  | alert("Tried to move to an empty room!"); | 
		
	
		
			
			|  |  |  | return; | 
		
	
		
			
			|  |  |  | } else { | 
		
	
		
			
			|  |  |  | currentRoom = target; | 
		
	
		
			
			|  |  |  | update(["You move to " + currentRoom.name,currentRoom.description]); | 
		
	
		
			
			|  |  |  | updateDisplay(); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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 | 
		
	
		
			
			|  |  |  | moveTo(target); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | function moveTo(room) { | 
		
	
		
			
			|  |  |  | actions = []; | 
		
	
		
			
			|  |  |  | currentRoom = room; | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | currentRoom.objects.forEach(function (object) { | 
		
	
		
			
			|  |  |  | object.actions.forEach(function (action) { | 
		
	
		
			
			|  |  |  | actions.push(action); | 
		
	
		
			
			|  |  |  | }) | 
		
	
		
			
			|  |  |  | }) | 
		
	
		
			
			|  |  |  | 
 | 
		
	
		
			
			|  |  |  | update(["You move to " + currentRoom.name,currentRoom.description]); | 
		
	
		
			
			|  |  |  | 
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			|  |  |  | updateDisplay(); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
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			|  |  |  | window.addEventListener('load', function(event) { | 
		
	
		
			
			|  |  |  | loadCompass(); | 
		
	
		
			
			|  |  |  | actionButtons = Array.from( document.querySelectorAll(".action-button")); | 
		
	
		
			
			|  |  |  | currentRoom = createWorld(); | 
		
	
		
			
			|  |  |  | currentRoom.objects.push(new Burger()); | 
		
	
		
			
			|  |  |  | moveTo(currentRoom); | 
		
	
		
			
			|  |  |  | updateDisplay(); | 
		
	
		
			
			|  |  |  | }); | 
		
	
		
			
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