| @@ -36,6 +36,8 @@ function MountainWyrm() { | |||||
| this.attacks.push(wyrmPounce(this)); | this.attacks.push(wyrmPounce(this)); | ||||
| this.attacks.push(wyrmWrestle(this)); | |||||
| this.attacks.push(wyrmPounceBite(this)); | |||||
| this.attacks.push(wyrmGrind(this)); | this.attacks.push(wyrmGrind(this)); | ||||
| this.attacks.push(wyrmOralVore(this)); | this.attacks.push(wyrmOralVore(this)); | ||||
| this.attacks.push(wyrmCockVore(this)); | this.attacks.push(wyrmCockVore(this)); | ||||
| @@ -72,6 +74,8 @@ function MountainWyrm() { | |||||
| this.finishCombat = function() { | this.finishCombat = function() { | ||||
| if (this.flags.state == "combat") | if (this.flags.state == "combat") | ||||
| return [this.description("The") + " knocks you to the ground. You bash your head on a rock and black out."]; | return [this.description("The") + " knocks you to the ground. You bash your head on a rock and black out."]; | ||||
| else if (this.flags.state == "grapple") | |||||
| return ["You black out, unable to maintain consciousness..."]; | |||||
| else if (this.flags.state == "stomach") | else if (this.flags.state == "stomach") | ||||
| return [ | return [ | ||||
| "You give one last heave - one last bid to escape - and fail utterly, falling limp in the wyvern's powerful stomach. He lets our a triumphant roar before settling in, letting out your last breath as part of a sharp, crass <i>BELCH</i>. He growls and moans lowly, rocking to and fro as your body falls apart like slow-cooked meat.", | "You give one last heave - one last bid to escape - and fail utterly, falling limp in the wyvern's powerful stomach. He lets our a triumphant roar before settling in, letting out your last breath as part of a sharp, crass <i>BELCH</i>. He growls and moans lowly, rocking to and fro as your body falls apart like slow-cooked meat.", | ||||
| @@ -187,10 +191,47 @@ function wyrmPounce(attacker) { | |||||
| }; | }; | ||||
| } | } | ||||
| function wyrmWrestle(attacker) { | |||||
| return { | |||||
| attackPlayer: function(defender){ | |||||
| let damage = attack(attacker, defender, attacker.str / 3); | |||||
| attacker.changeStamina(-15); | |||||
| defender.changeStamina(-35); | |||||
| return ["The wyrm grabs you and thrashes you about, trying to tire you out."]; | |||||
| }, | |||||
| requirements: [ | |||||
| function(attacker, defender) { | |||||
| return attacker.flags.state == "grapple"; | |||||
| } | |||||
| ], | |||||
| priority: 1, | |||||
| weight: function(attacker, defender) { return defender.staminaPercentage(); } | |||||
| }; | |||||
| } | |||||
| function wyrmPounceBite(attacker) { | |||||
| return { | |||||
| attackPlayer: function(defender){ | |||||
| let damage = attack(attacker, defender, attacker.str / 3); | |||||
| attacker.changeStamina(-15); | |||||
| defender.changeStamina(-25); | |||||
| return ["The wyrm snaps at you, biting your shoulder."]; | |||||
| }, | |||||
| requirements: [ | |||||
| function(attacker, defender) { | |||||
| return attacker.flags.state == "grapple"; | |||||
| } | |||||
| ], | |||||
| priority: 1, | |||||
| weight: function(attacker, defender) { return defender.staminaPercentage() * defender.prefs.vore.oral; } | |||||
| }; | |||||
| } | |||||
| function wyrmGrind(attacker) { | function wyrmGrind(attacker) { | ||||
| return { | return { | ||||
| attackPlayer: function(defender){ | attackPlayer: function(defender){ | ||||
| let damage = attack(attacker, defender, attacker.str / 3); | let damage = attack(attacker, defender, attacker.str / 3); | ||||
| attacker.changeStamina(-15); | |||||
| defender.changeStamina(-35); | defender.changeStamina(-35); | ||||
| return ["You squirm as the wyrm grinds his throbbing red shaft along your body, painting your chest and face with hot, musky fluids."]; | return ["You squirm as the wyrm grinds his throbbing red shaft along your body, painting your chest and face with hot, musky fluids."]; | ||||
| }, | }, | ||||
| @@ -200,7 +241,7 @@ function wyrmGrind(attacker) { | |||||
| } | } | ||||
| ], | ], | ||||
| priority: 1, | priority: 1, | ||||
| weight: function(attacker, defender) { return defender.staminaPercentage(); } | |||||
| weight: function(attacker, defender) { return defender.staminaPercentage() * defender.prefs.vore.cock; } | |||||
| }; | }; | ||||
| } | } | ||||