|  |  | @@ -29,11 +29,13 @@ function Player(name = "Player") { | 
		
	
		
			
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			|  |  |  | this.attacks.push(new punchAttack(this)); | 
		
	
		
			
			|  |  |  | this.attacks.push(new flankAttack(this)); | 
		
	
		
			
			|  |  |  | this.attacks.push(new grapple(this)); | 
		
	
		
			
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			|  |  |  | this.attacks.push(new grapple(this)); | 
		
	
		
			
			|  |  |  | this.attacks.push(new grappleDevour(this)); | 
		
	
		
			
			|  |  |  | this.attacks.push(new grappleRelease(this)); | 
		
	
		
			
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			|  |  |  | this.attacks.push(new grappledStruggle(this)); | 
		
	
		
			
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			|  |  |  | this.backupAttack = new pass(this); | 
		
	
		
			
			|  |  |  | this.str = 15; | 
		
	
		
			
			|  |  |  | this.dex = 15; | 
		
	
	
		
			
				|  |  | @@ -58,10 +60,12 @@ function Anthro() { | 
		
	
		
			
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			|  |  |  | this.attacks.push(new punchAttack(this)); | 
		
	
		
			
			|  |  |  | this.attacks.push(new flankAttack(this)); | 
		
	
		
			
			|  |  |  | this.attacks.push(new grapple(this)); | 
		
	
		
			
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			|  |  |  | this.attacks.push(new grapple(this)); | 
		
	
		
			
			|  |  |  | this.attacks.push(new grappleDevour(this)); | 
		
	
		
			
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			|  |  |  | this.attacks.push(new grappledStruggle(this)); | 
		
	
		
			
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			|  |  |  | this.backupAttack = new pass(this); | 
		
	
		
			
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			|  |  |  | this.struggles = []; | 
		
	
	
		
			
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